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0
votes
Not Reproducible

Animation Editor ignores the first key in the timeline if there are no m...

Animation

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Sep 01, 2010

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Version/s: 3.0.0b7

Animation Editor ignores the first key in the timeline if there are no more keys for that particular curve. e.g. I want a camera to... Read more

0
votes
Fixed

GUIUtility.keyboardControl not initialized/reset between runs

IMGUI

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Aug 31, 2010

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Version/s: 3.0.0b6

To Reproduce: 1. Open the "Login Scene" from the _Scenes folder and press play. 2. Notice the label in the upper right now has a zer... Read more

0
votes
Won't Fix

Generic objects do not appear in the inspector.

Inspector Functionality

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Aug 23, 2010

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Version/s: 3.0.0b6

To Reproduce: 1. Add the sample script to a GameObject. 2. Selected the GameObject and notice the data is not Serialized for inspect... Read more

1
votes
Duplicate

Including an ampersand (&) symbol in Input Textfield "Player Settings/Pr...

Deployment Management

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Aug 23, 2010

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Version/s: 3.0.0b6

To Reproduce: 1. Build an simple iPhone app adding '&' in the name. Expected: 1. Unity should see that the character is not valid. ... Read more

0
votes
Postponed
0
votes
By Design

[GUI] Meshes using TextShader show through opaque meshes

Shaders (Legacy)

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Aug 21, 2010

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Version/s: 3.0.0b5

How to reproduce: 1. Open attached project 2. Open scene Scenes/Main.unity 3. Select any text object in the scene (Game Title for i... Read more

0
votes
By Design

Build progress bar doesn't account for resources

Deployment Management

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Aug 21, 2010

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Version/s: 3.0.0b6

1. Open the attached project. 2. Duplicate the texture "White 1" at least three times. 3. Choose File>Build Settings 4. Click "Build... Read more

0
votes
Fixed

Left command key does not trigger events on Mac

Input

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Aug 20, 2010

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Version/s: 3.0.0b6

1) What happened the default key for "fire 3" in the input manager is left cmd, which corresponds to the windows key on windows. wh... Read more

0
votes
Won't Fix

Camera's field of view can't be <1

Camera

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Aug 19, 2010

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Version/s: 3.0.0b5

The user had a use case where he needs a Camera FoV of 0.1, but 1 is the minimum allowed value right now. In Unity 2.6, FOV was not ... Read more

0
votes
Postponed

Roots of the tree are visible in tree-billboard mode

Terrain

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Aug 18, 2010

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Version/s:

Roots of the tree (i.e. the part of the tree which is bellow the terrain) is visible when tree is rendered in billboard mode. It is ... Read more

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