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Animation Editor ignores the first key in the timeline if there are no m...
Animation Editor ignores the first key in the timeline if there are no more keys for that particular curve. e.g. I want a camera to... Read more
GUIUtility.keyboardControl not initialized/reset between runs
To Reproduce: 1. Open the "Login Scene" from the _Scenes folder and press play. 2. Notice the label in the upper right now has a zer... Read more
Generic objects do not appear in the inspector.
To Reproduce: 1. Add the sample script to a GameObject. 2. Selected the GameObject and notice the data is not Serialized for inspect... Read more
Including an ampersand (&) symbol in Input Textfield "Player Settings/Pr...
To Reproduce: 1. Build an simple iPhone app adding '&' in the name. Expected: 1. Unity should see that the character is not valid. ... Read more
[GUI] Meshes using TextShader show through opaque meshes
How to reproduce: 1. Open attached project 2. Open scene Scenes/Main.unity 3. Select any text object in the scene (Game Title for i... Read more
Build progress bar doesn't account for resources
1. Open the attached project. 2. Duplicate the texture "White 1" at least three times. 3. Choose File>Build Settings 4. Click "Build... Read more
Left command key does not trigger events on Mac
1) What happened the default key for "fire 3" in the input manager is left cmd, which corresponds to the windows key on windows. wh... Read more
Camera's field of view can't be <1
The user had a use case where he needs a Camera FoV of 0.1, but 1 is the minimum allowed value right now. In Unity 2.6, FOV was not ... Read more
Roots of the tree are visible in tree-billboard mode
Roots of the tree (i.e. the part of the tree which is bellow the terrain) is visible when tree is rendered in billboard mode. It is ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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