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0
votes
Fixed

[RenderDoc] Compute Shader Dispatch Calls do not show in the Event Log

Graphics - General

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Jan 18, 2016

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Version/s: 5.3.1f1

Repro steps:1) Open the project and main.scene in it2) Load RenderDoc on the Game View3) Press play and capture the frame with Rende... Read more

0
votes
Fixed

[Accelerator] Cache server connection is not checked when re-importing a...

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Nov 25, 2025

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Version/s: 2022.3.70f1, 6000.0.64f1, 6000.2.7f1, 6000.3.1f1, 6000.4.0a6, 6000.5.0a3

When choosing to re-import assets by downloading from the cache server, the client should also check that it can connect, not only t... Read more

0
votes
Fixed

[Linux] Crash on DisableSubMenu when double clicking to close a context ...

Linux

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Jul 03, 2021

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Version/s: 2020.2.0a8, 2020.3, 2020.3.11f1, 2021.1, 2021.2, 2022.1

Reproduction steps:1. Download and open the attached project called: "case_1347655"2. Open the SampleScene contained in Assets3. Sel... Read more

2
votes
Not Reproducible

[WebGL] Xmlreader parses data incorrectly

WebGL

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Mar 09, 2015

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Version/s: 5.0.0f4

1. Build to WebGL2. Copy "data.xml" from project folder to folder where the index.html of the built game is3. Run the built project4... Read more

0
votes
Fixed

While changing two scenes assertion error about terrain appears in console

Terrain

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Mar 13, 2018

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Version/s: 2017.2.0f1, 2017.3.1f1

Reproduction steps:1. Download "unityTerrainAssert.zip" project and open in Unity2. Enter Play mode3. Walk forward with W to the doo... Read more

0
votes
Fixed

In the editor Asset Import Loop causes lag spikes every few seconds with...

Package: Entity Component System (ECS)

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Mar 01, 2020

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Version/s: 0.7.0-preview.19

How to reproduce:1. Open attached project "SpaceShepherdAdventure.zip" and scene "LevelDesign"2. Enter Play mode3. Observe Game View... Read more

0
votes
Fixed

[ReflectionProbes][Multithreading] Crash on OSX when baking Probe during...

Global Illumination

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May 17, 2016

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Version/s: 5.4.0b18

1. What happenedRepro steps:1) Open the project ReflProbesCrash and scene random_generate_scene2) Play the scene3) While the mesh is... Read more

1
votes
Fixed

Toolbar appears over Play/Pause/Stop buttons when using "CsoundUnity" pa...

IMGUI

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May 11, 2021

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Version/s: 2020.1.0a15, 2020.3, 2021.1, 2021.1.2f1, 2021.2

How to reproduce:1. Open the attached project "UnityPlay_Issue.zip"2. Open Assets/Samples/CsoundUnity/3.0.0/Csound Test/CsoundTest.u... Read more

1
votes
Fixed

[Hub] Size of the Hub window reverts back to default when closing and op...

Hub

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Jun 09, 2019

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Version/s:

How to reproduce:1. Open Hub2. Change the size of the window3. Close the window4. Open the Hub again Expected result: Window is the ... Read more

0
votes
Postponed

[System.Flags] enums and EditorGUILayout.EnumMaskField is not handled pr...

Editor - Other

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Jun 05, 2015

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Version/s: 5.0.2f1

Setting up custom [System.Flags] enums and then trying to use them with EditorGUILayout.EnumMaskField does not yield expected result... Read more

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