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Adjusting the Samples value in the Animation Editor view does not adjust...
Steps to repro: 1. Create a new game object. 2. Add an Animator component, add an animator controller and an animation to it 3. ... Read more
SystemExecutableAndDlls is counting the executable twice
To Reproduce: 1. Open the project & build it to iOS, with development build on. 2. Click 'Print sizes' notice that 'Total' is eq... Read more
Unable to show string that have converted from shift-jis to
1) What happened Unable to show string that have converted from shift-jis to utf8 (Only on Device) 2) How can we reproduce it usin... Read more
GUI Style Wordwrap causes extra spacing at the end of label to appear
To reproduce: 1.Open attached project or check this forum post for repro steps without project: http://forum.unity3d.com/threads/gui... Read more
'Mark To Add' doesn't work on root folders, because an additional forwar...
To Reproduce: 1. Set up a Perforce workspace. 2. Create a project in it and set everything up in project settings, deselect 'Autom... Read more
Shaders are unloaded after every asset bundle build
Shaders are unloaded after every asset bundle build, which may cause a long build time if a lot of bundles are being built Read more
Changing the name of a single-sprite asset in the Project view breaks In...
To reproduce: 1. Open attached project 2. Open test scene 3. Select and rename arrow1 asset in project tab 4. Notice that the UI Im... Read more
When trying to take a memory sample of the game when it is running, the ...
When trying to take a memory sample of an android build, if the memory takes a lot of space, the game will crash Read more
InputField with maximum number of characters doesn't accept 'replacement...
Steps to repro: 1. Play the Untitled scene. 2. Type "12". Select all characters, and then type "3". The input field shows "3". 3... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Assertion error "(dx - width < padding) || (dy - height < padding)" when using Pack Preview
- [Memory Profiler] The EntryType.NativeAllocationSites_MemoryLabelIndex of snapshots only reports -1 or 0 instead of the MemLabel used for allocations made from any call site.
- [Vulkan] Artifacts appear in the Player when using Screen Space shadows with orthographic camera
- Errors OnGUIDepth changed & GUIUtility:ProcessEvent when opening Textures with Third Party App
- Window preview appears on a different monitor when undocking and dragging a window with a high-resolution monitor set up on the right and a low-resolution monitor on the left.