Search Issue Tracker
By Design
Votes
0
Found in
4.6.0b3
Issue ID
596926
Regression
No
Animator.Play() doesn't execute as expected
Description:
calling animator.Play() one after another doesn't work - the second invocation is ignored.
To reproduce:
1. Open the attached project and run the scene
2. Notice that "Jump" is playing though the second animator.Play() calls "Run"
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Terrain Layer settings UI elements overlap when a new Terrain Layer is created
- Animator State name overflows outside the visual box when the State has a long name
- UI Document file remains marked as Dirty after Undoing made changes
- Switching between UI Documents with different Canvas sizes marks the UXML file as dirty
- m_Modifications block serializes incorrectly when replacing source prefabs
Add comment