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[API] Outdated LightmappingClass API methods and properties should be re...
Some methods and properties should be removed from Lightmapping class(both in editor and docs):GIWorkflowMode.LegacyBakeLightProbesO... Read more
[IL2CPP] App crash after Game Center login
1. Open attached project "repro_664909-ill2cppsociallogin"2. Build to iOS3. App will crash after local user login on Game Center Read more
Surface shader with alpha blending and custom lighting function does not...
To reproduce:1. Open attached project2. Open SparkStar scene3. Press play4. Notice BillboardStar is not visible (the shader needs a ... Read more
Patch cord missing after undo
When undoing a Send/Receive connection and then adding the Bus connection again, the connecting patch cord is missing. To reproduce:... Read more
Drop down menu says Return instead of Receive
Drop down menu says Return instead of Receive Send > Bus drop down menu says Return instead of Receive. Please see attached scree... Read more
Undo does not work on audio effects
Undo does not work on audio effects. When tweaking threshold on Duck Volume and then press cmd+Z to undo - the whole effect disappea... Read more
Undo does not work when tweaking the Attenuation and Pitch
Undo does not work when tweaking the Attenuation and Pitch from a selection in Project Browser To reproduce:- Open attached project ... Read more
Type.GetType() in WebGL does not match the output given in the editor
How to reproduce: 1. Open a new project2. Create a script called "testGetType.cs" with the following code: using UnityEngine;using S... Read more
Graphics quality button in builded .exe sometimes has no text
Graphics quality button in builded .exe sometimes has no text 1. What happenedGraphics quality button in builded .exe sometimes has ... Read more
Having a member with the same name as one of the removed component acces...
Since rigidbody and other direct component accessors have been deprecated to GetComponent<Component>() Unity shouldn't warn th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject