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Scripting Reference search fails
To repro: 1) Open Scripting reference. 2) Attempt to search for the top class 3) Observe message: "Your search for [ ] did not resu... Read more
Not able to select Icon and Splash image for all platforms
Steps to reproduce : - go to Player settings - select any platform - go to Splash Image and try to select a texture and notice it... Read more
Unity Mac editor becomes not responsive
Unity Mac editor becomes not responsive. CPU is 100% busy on of the core. (My guess is one thread is just looping). The only way to ... Read more
Editor Crashes After Import
This is a crash that is reoccuring after any of our maya imported meshes and materials are imported into unity, which happens often.... Read more
When you try to register your PC for Blackberry, the Unity Editor does n...
Try to register a machine while using a proxy for internet access. You will also run into problems when you try to get a debug token. Read more
[VCS] Using case sensitivity in Perforce causes files in Unity to claim ...
Steps to reproduce : - create a new folder Users/(user)Projects/newproject - open P4V and create a new workspace with the root in U... Read more
Rich text markup disappears from input field when editing
1) What happened Rich text markup disappears from input field when editing the text of a Text Mesh. Instead it's applied to the tex... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Joint Physics result in unexpected behaviors when used for articulated vehicles like buses or trucks
- Standalone Player crashes with "TDerived GetOrLoad<TDerived>() where TDerived : T" when IL2CPP Code generation is set to "Faster (smaller) Builds"
- IndexOutOfRangeException and InvalidOperationException when logging XML string
- Script missing in "Assets/Settings/Mobile_Renderer/GlobalVolumeFeature" of "com.unity.template.urp-blank" template
- “Font Asset Creator - Error Code [Invalid_File_Structure]…“ error is logged when generating Font Assets from fonts which worked with TMP Font Asset Creator