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Texture2D.GetPixel(s) does not work on HDR formats
5.0 added Texture2D HDR formats (RGBAFloat etc.), and made SetPixels + ReadPixels work on it.But GetPixel(s) does not! Read more
Highlight in Chrome looks wrong
Highlight in Chrome looks wrong - please see the two attached screen shots for details. The screen shot from Firefox shows, how I wo... Read more
Project doesn't get attached if it has non-ascii chars
To reproduce:1. Create a project with non-ascii name like "буг"2. Open bug reporter3. Report a bug with this project attached4. Chec... Read more
Corrupted lightmap snapshot causes crash
Steps to reproduce:1. Download attached project.2. Open the scene3. Close the editor. This is to make sure editor opens with the sce... Read more
Shadows are re-rendered between deferred & forward
If you have deferred rendering and have some forward-shaded objects, then all shadowmaps (except main directional light) are re-rend... Read more
iOS Chinese/Japanese keyboard dismisses itself when scrolling suggestion...
iOS keyboard dismisses itself when scrolling suggestions on iPhone, issue doesn't seem to be present on iPad To reproduce:1) Downloa... Read more
Material color doesn't change through script after removing animator dur...
To reproduce:1. Open attached project2. Open dwd scene3. Press play4. Press "delete the animator", animation will stop5. Press "chan... Read more
Missing images
Missing images How we can reproduce it using the example you attached Open linkfile:///C:/Program Files/Unity 5.0.0b20/Editor/Data/D... Read more
LinearLighting platforms, lightmaps and GUI sections are outdated
Manual/LinearLighting.html 1. The Unity lightmapping interface will warn you when the lightmaps are in the wrong color space. - won'... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject