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MonoDevelop shows error on canceling the build
MonoDevelop shows error on canceling the build "Error: The compiler appears to have crashed. Check the build output pad for details.... Read more
StaticBatchUtility.Combine() objects from Loaded scene resets geometry p...
If some geometry is loaded with LoadLevel() or LoadLevelAdditive() and StaticBatchUtility.Combine() called for this geometry, then a... Read more
[Batching] StaticBatchUtility.Combine() with null material silently fails
To Reproduce: 1. Open scene in the editor and hit play. You can duplicate the objects to see the draw calls. 2. Build to the iOS dev... Read more
Scripting Reference search fails
To repro: 1) Open Scripting reference. 2) Attempt to search for the top class 3) Observe message: "Your search for [ ] did not resu... Read more
Not able to select Icon and Splash image for all platforms
Steps to reproduce : - go to Player settings - select any platform - go to Splash Image and try to select a texture and notice it... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow