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0
votes
Postponed

Editor crashes in (KERNELBASE) RaiseException when using Marshal.GetFunc...

Scripting

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Jun 13, 2017

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Version/s: 5.6.1f1

How to reproduce:1. Open the attached users "CrashTest" project and "demo" scene2. Enter playmode Expected result: Scene is played, ... Read more

0
votes
Postponed

[Enlighten] GI stuck when baking with Shadowmask

Progressive Lightmapper

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Apr 15, 2017

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Version/s: 5.6.0f3

When baking with shadowmasks, GI got stuck Reproduction steps:1. Open project attached.2. Build lighting. Expected result: Lighting ... Read more

0
votes
Postponed

The first time GetButton returns true all other GetAxis reset to zero

Input

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Jun 20, 2017

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Version/s: 2017.1.0b7

Steps to reproduce:1. Open attached project "922703.zip"2. Open "test" scene3. Enter play mode4. Hold 'A' or 'D' key to alter Horizo... Read more

0
votes
Postponed

Shift key is not producing KeyDown & KeyUp events

Scripting

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Jun 21, 2017

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Version/s: 5.6.0f3

Steps to reproduce:1. Open user attached project (ShiftBugExample)2. Create a Text game object (Game Object > UI > Text)3. Att... Read more

1
votes
Postponed

'Failed creating system' errors when baking terrain with boundary height...

Terrain

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Jun 22, 2017

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Version/s: 2017.2.0b1

Steps to repro: 1. Open attached project and '2_SculptTerrain' scene;2. Open Lighting window (Window -> Lighting -> Settings);... Read more

0
votes
Postponed

[PLM] Atlas packing of lightmaps is not optimized

Progressive Lightmapper

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Jun 23, 2017

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Version/s: 2017.1.0f1

Progressive lightmapper unnecessarily splits UV charts into multiple lightmaps Steps for reproduction: 1) Open the scene `LightmapSp... Read more

0
votes
Postponed

Simple script will throw "Too many Heap sections"

Mono

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May 10, 2012

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Version/s:

When running small and large allocation interleaved and leaving some of the small allocation unfreed, suddently mono can not garbage... Read more

0
votes
Postponed

Repeated Set/GetPixels calls increases memory use by application

Mono

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Jun 04, 2014

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Version/s: 4.5.0f6

To reproduce:1) Open attached project and scene inside it.2) Open up something to capture RAM amount like Task or Process Manager.3)... Read more

0
votes
Postponed

Play Mode takes a longer time to load in Unity 2017.x

Scripting

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Jun 29, 2017

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Version/s: 5.3.8f1

Reproduction Steps:1. Import attached project.2. Open "Test" scene.3. In Menu, select "Test" -> "EnterPlayMode test". Results: In... Read more

0
votes
Postponed

CPU spike when switching between animation states

Animation

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Jun 30, 2017

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Version/s: 5.6.1p3

Reproduction Steps:1. Import attached project.2. Open "MainScene".3. Enter Play mode.4. Press Space button to switch animation state... Read more

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