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0
votes
Fixed

[iOS] targetFrameRate targets 30fps when it's set to -1

iOS

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Feb 12, 2015

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Version/s: 5.0.0b22

To Reproduce: 1. Deploy the attached project.2. Observe the outputted frame rate. Read more

1
votes
Not Reproducible

AnimationMode getting NullReferenceException after Undo with Custom Edit...

Animation Window

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Feb 12, 2015

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Version/s: 5.0.0f1

How to reproduce:1. Open the attached project2. Open "Bug" scene3. Open Scene view and select "Char" in Hierarchy4. In the Scene vie... Read more

0
votes
By Design

UI draw order is unintuitive

UI

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Feb 11, 2015

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Version/s: 5.0.0b22

The draw order of UI elements (from top to bottom in the hierarchy of the Canvas's Transform) is unintuitive. It would make more sen... Read more

0
votes
Fixed

IL2CPP: 3D array access generates code which segfaults on iOS

Scripting

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Feb 11, 2015

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Version/s: 4.6.2p1

The attached project will, when built for iOS using IL2CPP, generate code which halts with EXC_BAD_ACCESS. Tested with Unity 4.6.2p1... Read more

0
votes
Fixed

Heavy frame caused by loading terrain tile using Application.LoadLevelAsync

Terrain

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Feb 11, 2015

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Version/s: 4.6.2f1

To reproduce:1. Open attached project2. Open loadTerrainScene.unity3. Open profiler (disable VSync profiling to make bug more appara... Read more

0
votes
Fixed

[Undo] Undoing action doesn't affect Size field in Size by Speed

Shuriken

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Feb 11, 2015

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Version/s: 5.0.0f1

To reproduce:1. Create new project2. Add Particle system3. Select Size By Speed in inspector4. Select Size field and make some chang... Read more

7
votes
Fixed

[Lighting] Failed executing external process for 'Bake Indirect' job. Ex...

Global Illumination

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Feb 11, 2015

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Version/s: 5.0.0f1

After trying to lightbake a very small scene with resolution of 80 the editor throws 2 errors and doesn't complete the bake: Failed ... Read more

0
votes
Not Reproducible

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