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Right-clicking on tab, selecting 'Add Tab' - only subset of windows to c...
When you right-click on on a tab, you can choose 'Add Tab' to add new windows. But the choice of windows you can select is limited a... Read more
Recalculating path while agent is on OffMeshLink makes HasPath=false unt...
To reproduce: 1. Open project ET_3 2. Run scene 111 3. Check console 4. Has path will be reported false on second link until it fini... Read more
Agents don’t move or move very slowly if dynamic curving obstacle is pre...
To reproduce: 1. Open project 4.3_AI_ET 2. Run scene Dynamic obstacles 3. Agents won't move or will do it very slowly, because of re... Read more
The RenderTexture does not work on iOS and Android
- Open the project with Unity 4.1.5f1 - Open the scene test - Click play - See that the gui texture on the top left of the Game wind... Read more
Shadows appear/dissapear in odd ways when Occlusion Culling is baked
- Bake OC for the Bootcamp project using the default parameters - Walk around in the forest and notice flickering shadows (see attac... Read more
Objects that should be occluded are still rendered
- Open the OC_test in the attached project - Make sure you have the Occlusion Culling window open and set to Visualization - In the ... Read more
[OcclusionCulling] Occlusion Culling volumes still visible in newly crea...
- Open the sceen OC_test in the attached project or create a new project with some renderers and bake OC - In the scene view select ... Read more
iSight of Mac book air 2013 model is not recognized in Unity
To reproduce: 1. Remove all USB webcams before testing. 2. Open the attached project. 3. Play on Editor. 4. It doesn't work, and say... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow