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0
votes
Fixed

Profiler.AddFramesFromFile() Crashes Editor when loading Xbox 360 data

Profiling

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Aug 21, 2013

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Version/s: 4.2.0f4

The attached project has been used to generate both profiling data from a windows build and an X360 build. The Dumps from PC and X36... Read more

0
votes
Won't Fix

Bug in shader fog code in OS X

Shaders (Legacy)

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Aug 21, 2013

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Version/s: 4.2.0f4

To Repro: 1. Open the attached project i OS X and scene. 2. Notice the cube with the green leafs doesn't have fog 3. Open the "Globa... Read more

0
votes
Fixed

Cannot raise the values while scrolling in Sprite Editor

2D

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Aug 21, 2013

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Version/s: 4.3.0a5

Steps to reproduce : - import the project attached - select the texture - in the Inspector click on Sprite Editor - go to Slice and... Read more

0
votes
Not Reproducible

crash on playing scene with AudioClip.Create example repeatedly

Audio

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Aug 21, 2013

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Version/s:

-e: see title, works fine in windows editor, crashes on osx (tested 10.8.4) -repro: --open attached project or make a new one using... Read more

0
votes
Duplicate

OS X builds with either the x86_64 or Universal option do not have the a...

Deployment Management

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Aug 20, 2013

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Version/s: 4.2.1f2

To reproduce: 1. Open project OSXIcons 2. Change Architecture to x86_64 or Universal 3. Build to standalone The produced app does ... Read more

0
votes
Fixed

Win Store App camera decoding problems on Tegra device

Windows Store Apps

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Aug 20, 2013

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Version/s: 4.2.0f4

Camera doesn't show proper view with bigger than 1280:720 resolution. More details about bug are in user's description; Repro steps... Read more

0
votes
Fixed

On scene load the material tiling values appear to be set to 0

Android

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Aug 20, 2013

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Version/s: 4.2.0f4

Occasionally on scene load the material tiling values appear to be set to 0. Tested device: Samsung Galaxy S3 (GT-I9300) with Andro... Read more

0
votes
Fixed
0
votes
Fixed

Changing OffMeshLink.startTransform.Position causes strange agent's beha...

AI

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Aug 20, 2013

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Version/s: 4.3.0a5

Agent loses path and goes to the corner of the NavMesh closer to the destination while correct path to the destination is possible. Read more

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