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Checking/Unchecking "Mipmaps" breaks the mipmaps
To reproduce:1. Open attached project2. Open Test scene3. Select cubemap_arctic in project view4. Check/Uncheck Mipmaps checkbox and... Read more
If TouchScreenKeyboard.hideInput = true and Android is 4.3 or newer, you...
If Android version is 4.3 or newer, you cannot write special characters like german umlauts or euro symbol while TouchScreenKeyboard... Read more
[Mesh, Graphics] Particle system meshes will only work with exactly one ...
Trying to use a particle system with Render Mode "Mesh" and Hellephant from Unite 2014 Training Day project and get this error: Part... Read more
User can not select Prologic DTS from the drop down menu
User can not select Prologic DTS from the drop down menu - please see attached screen shot for details. To reproduce:- Open attached... Read more
Shadows are incorrect on Nokia Lumia 630 and 930
Steps to reproduce:1. Download attached project or create any project which has control over quality settings.2. Build and run on No... Read more
Impossible to drag "Any state" in Animator window after disabling maximi...
To reproduce this bug: 1. Create a new project2. Press Assets -> Create -> Animator Controller3. Double-click on created anima... Read more
Unity crashes when adding a mesh to a sprite renderer
Adding a mesh via drag&drop to a gameobject that has a sprite renderer causes Unity to crash. To reproduce:1. Open attached proj... Read more
Grid Layout Group does not align children correctly
To reproduce this issue: 1. Open the attached project2. Open 'Layout Groups' scene3. Go in Canvas>Window>Vertical Group>Gri... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default