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Profiler.AddFramesFromFile() Crashes Editor when loading Xbox 360 data
The attached project has been used to generate both profiling data from a windows build and an X360 build. The Dumps from PC and X36... Read more
Bug in shader fog code in OS X
To Repro: 1. Open the attached project i OS X and scene. 2. Notice the cube with the green leafs doesn't have fog 3. Open the "Globa... Read more
Cannot raise the values while scrolling in Sprite Editor
Steps to reproduce : - import the project attached - select the texture - in the Inspector click on Sprite Editor - go to Slice and... Read more
crash on playing scene with AudioClip.Create example repeatedly
-e: see title, works fine in windows editor, crashes on osx (tested 10.8.4) -repro: --open attached project or make a new one using... Read more
OS X builds with either the x86_64 or Universal option do not have the a...
To reproduce: 1. Open project OSXIcons 2. Change Architecture to x86_64 or Universal 3. Build to standalone The produced app does ... Read more
Win Store App camera decoding problems on Tegra device
Camera doesn't show proper view with bigger than 1280:720 resolution. More details about bug are in user's description; Repro steps... Read more
On scene load the material tiling values appear to be set to 0
Occasionally on scene load the material tiling values appear to be set to 0. Tested device: Samsung Galaxy S3 (GT-I9300) with Andro... Read more
Changing OffMeshLink.startTransform.Position causes strange agent's beha...
Agent loses path and goes to the corner of the NavMesh closer to the destination while correct path to the destination is possible. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow