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Pathfinding is not optimal if there are carved obstacles
To reproduce: 1. Open project 4.3_FTP_AI 2. Run scene simple navmesh 3. Agent is choosing not optimal path to destination, but aroun... Read more
Agent gets stuck when passing between obstacles if obstacle's radius is ...
To reproduce: 1. Open project ObstacleCarveStuck 2. Run scene "scene" 3. Agent gets stuck, because obstacle's radius is bigger than ... Read more
Sub-blendtrees don't get default parameters initialised correctly
Steps to reproduce : - create a new Animator Controlle - add two float parameters to it - add a new blend tree state and double-cli... Read more
The editor exhibits a large and noticeable stutter if any alpha-numeric ...
Reproduced on Mac 10.8 Not reproduced on Win7 64b See user's description Read more
ContextClick in Unity EventType API isn't properly triggered using a tra...
Steps to reproduce : - import the project attached on a Macbook or a Mac machine that has a trackpad connected - go to Apple > Syst... Read more
[RenderTexture] Game view is offset when blitting from a RenderTexture
Reproduced originally on 4.2 and 4.3, still present in 5.1 1 Open attached project 2 Open scene Compositing Test 3 Press Play - not... Read more
When a normal RigidBody is linked to a gameObject can't add Collider2D t...
Regression - not reproduced in 4.3.0a4 Reproduced in 4.3.0a5 and 4.3.0b1 1 Create new project 2 Add an empty game object 3 Add a Ri... Read more
GetPixels from ETC and PVRTC textures doesn't work
GetPixels does not work with all texture formats. Unity Versions: 4.2.0f4 (38efbd14869d) 4.2.1f3 (0c25f37d8dc3) 4.3.0b1 (2f830c2bcd... Read more
Unity is not always responsive to pen or touch input on tablet
Unity installed on tablet (ex. Surface Pro with Windows 8 or Windows 8.1) is not always responsive to direct pen or touch input. Als... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow