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Wheel Collider lacks the documentation on some of it's variables
Wheel Collider lacks the documentation on some of it's variables: Force app point distance Wheel Damping Rate Note: The variables w... Read more
Wheel Collider jumps to sky when colliding
To reproduce: 1. Open attached project 2. Open collider vs boxCollider scene 3. Enter play mode Expected result: The Cube with the ... Read more
Triangle mesh collider does not collide
To reproduce: 1. Open attached project 2. Open collider vs box Collider scene 3. Enter play mode Expected result: All the objects c... Read more
Universal: Changing transparent or cutout shader to universal should cha...
Right now all shaders when changed to universal have rendering mode set to Opaque. Transparent and cutout shaders should have it set... Read more
NavMesh documentation is arranged in the wrong order
To reproduce: 1. Open the manual 2. Click on Navigation and Pathfinding 3. Hit Next noting what pages opens Expected result: They o... Read more
Can not to use "_MainTex_ST" variable in a surface shader
Steps to reproduce : - create a new project - import the shader attached and notice the error Read more
RuntimeAnimatorController scripting API page contradicts
RuntimeAnimatorController scriptin API page contradicts itself: "This class [RuntimeAnimatorController] is depricated, RuntimeAnima... Read more
The Animation Importer manual incomplete
The Animation Importer manual incomplete The animation Importer page is missing a lot of features explained: Such as Mask, Curves, ... Read more
Don't show .manifest files in project browser
Manifest files are created for each asset bundle with new system, which results in duplicate of the same asset in editor. Can we n... Read more
Asset bundle search displaying everything with random strings
To reproduce: 1. Open attached project 2. In project browser search type in "b:" and random string like "aoasdada" 3. Notice that al... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Depth texture is flipped when specific URP rendering settings are applied
- Warning of an unknown Script missing is logged when selecting VFX in Play Mode
- Vertical and horizontal scrollbars appear and disappear when dragging an attribute to a different position within the Shader Graph Hierarchy
- AudioSource.PlayDelayed() does not work with Audio Random Containers
- Compatible with the VFX Graph Shader Graph can't be dragged and dropped into the "Output" block from the Project window