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On OS X (either in the editor or standalone player), Finder can not be o...
On OS X (either in the editor or standalone player), Finder can not be opened using the System.Diagnostics.Process. Repro Steps: 1... Read more
Shuriken: Sub emitters: Particles are offset from parent particles in sc...
1. Place default particle system 2. Add default birth sub emitter 3. Set emission to 5 Notice how when you scrub, you get a gap that... Read more
Old tags recreated when duplicating an object
To reproduce: - Create a new project - Create a cube - Select the cube object and go to 'Add Tag' in Inspector - Create 2 new tags -... Read more
"Failed seek file" error message when reimporting 3DS file.
"Failed seek file" error message when reimporting 3DS file. Repro Steps: 1. Launch 3.5b3 with attached project 2. Open scene 3. In... Read more
SystemLanguage.Hugarian is missing an "n
There is both a SystemLanguage.Hugarian and a SystemLanguage.Hungarian definition in our scripting API. If there's no specific reaso... Read more
ImportPackage doesn't work in Play mode
ImportPackage doesn't work in Play mode. It's ok if it doesn't work, but it should give a warning at least. Read more
Option-Command-W does not Close All windows
Option-Command-W does not Close All windows, as the menu name would suggest. Also, it is not disabled when no floating windows are ... Read more
Unity's special folders should all be documented and documented in one p...
It would be great if the documentation listed them all and explained their behaviours: Assets Editor Plugins Resources Gizmos Strea... Read more
Mouse Drag input not functioning correctly.
Mouse Drag input not functioning correctly. Repro Steps: 1. launch attached project into Unity 3.5b2 2. Open scene and hit play 3.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on mecanim::SetValueWeight when switching the AnimationMixerPlayable connection with Animator's UpdateMode set to "Animate Physics"
- The "StringComparer.InvariantCultureIgnoreCase.GetHashCode()" returns different Hash Codes for the same word with the only difference being case sensitivity in WebGL
- 2D Light Textures show the lights of any 'blend style' index higher than theirs (if present) when they aren't visible by the Camera using Render Graph
- [SpeedTree] Wireframe mode not rendering correctly ST assets
- Light2D affecting only the Default Sorting Layer will also affect any Custom Lit Sprite not on that Layer when using Render Graph