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Snap To Grid doesn't work with sprites
Steps to reproduce : - create a new project - create a cube - hold ctrl and move it around and notice that it behaves according to ... Read more
The tooltip for Mecanim animation events show up behind the Revert/Apply...
Steps to reproduce : - import the Adam character - select Adam@Idle and expand the Events - add a new event - drag it on the time... Read more
Editor Freezes when Importing .unitypackages with AudioClip
Steps to reproduce : - create a new project - sort the assets by audio clips - click to search on the Asset Store from the Project ... Read more
Shader doesn't work on WinRT with camera set to DepthTextureMode.Depth
Repro Steps: 1. Make a camera use the depth texture mode: Camera.main.depthTextureMode = DepthTextureMode.Depth; 2. Use the custom ... Read more
Errors when applying an Avatar Mask
Steps to reproduce : - import the project attached - create a new animation controller - create a new layer - create a new avatar m... Read more
MissingReferenceException on undo for Material
- Open new project - Create a new Material (Context Menu -> Create -> Material) - Drag the material asset to an object in the Hiera... Read more
CharacterController. Slope Limit is not precise
If difference between inclination angle of plane and Slope Limit is less then 0.7, then CharacterController still can climb it. ... Read more
Crash when using opening the editor with -force-opengl
Regression from 4.2.1f4 (4d30acc925c2) Read more
If scene is renamed/moved outside Unity, changes are not fetched by "Sce...
If scene is renamed/moved outside Unity (e.g. Win Explorer) the changes are not fetched by "Scenes in build" - Save a scene and ad... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow