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Model Importer multi-editing fails when model scale differs
Model Importer multi-editing fails when model scale differs Repro: - have a project with 2 humanoid meshes of different scales - se... Read more
[Editor] Game view Statistics refresh with one-frame delay
How to reproduce: 1. Open a new project 2. Configure the layout to see the Game window and the Hierarchy at all times 3. Turn on St... Read more
MonoDevelop will Not responce when we close it during Attaching to Unity
Create new project Create new script Open Script with MonoDevelop 4.0.1 Attach Monodevelop to Unity Process Run scene in Unity Clos... Read more
[Win Store Apps] Underscore character is not supported on Win Store Apps
[Win Store Apps] Underscore character is not supported on Win Store Apps. Repro steps: 1. Open project "underscore_bug"; 2. Build a... Read more
.mod file preview looks glitchy
Regression from 4.2.1f4 (4d30acc925c2) - the preview icon used to be a plain gray square Read more
4.3b1 doesn't auto-generate solution files when opening C# scripts in OSX
Operating System: OSX 10.8.4 Version: Unity pro 4.3b1 Steps to duplicate: 1. Open Unity in OSX 2. Create a new project (parameters... Read more
The Console Tab is spammed with "Shader wants normals" when using 3d text
To reproduce: 1. Open project TestBugReport 2. Open scene TimeText 3. Double click "Text" in hierarchy to focus on it in scene view ... Read more
If you have static objects with a null material you get nullrefs when hi...
Regression - not reproduced in 4.2 and 4.3.0a1 1 Open bugdemo.unity 2 Hit play Read more
Enum is named EditorSkin.Inspector and EditorSkin.Scene, and that it sho...
EditorGUIUtility.GetBuiltinSkin(EditorSkin.Inspector) The behavior in all previous versions of Unity (returning the currently acti... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow