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Some menu items are not available through EditorApplication.ExecuteMenuItem
Certain menu items - mainly in the File, Edit, and Window menus - are not recognised by EditorApplication.ExecuteMenuItem. For examp... Read more
JavaScript throws incorrect "Unreachable code" warning
The UnityScript compiler issues incorrect "unreachable code" warnings when "return" sentences are used within a "case-switch" sentence. Read more
[Graphics, Sub-Emitters] Emits not consistent for sub emitters
Add default particle system with death on collision. Notice how the sub emitter flickers when you animate cone size of parent. Read more
Font icon for default Arial font missing
In the Select font window, the default Arial font is missing the "blue A" icon - see attached screenshot. Read more
UI issues when user is presented to the Facebook App UI
Developers could workaround this issue by using the customizable API in UnityObject2. Read more
Facebook App UI: User is not directly transferred to the installation pr...
Developers could workaround this issue using customizable API in UnityObject2. Read more
[LOD][Importing] Improve LODx naming scheme detection / reduce confusing...
To reproduce: - Create a new project - Drag the attached FBX files into Project View - Observe the following warnings in Console: "... Read more
"D3D shader create error for shader vs_2_0". Radeon 9250
"D3D shader create error for shader vs_2_0". Radeon 9250 To Reproduce: 1) Build a webplayer 2) Run it on a machine with this card. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on mecanim::SetValueWeight when switching the AnimationMixerPlayable connection with Animator's UpdateMode set to "Animate Physics"
- The "StringComparer.InvariantCultureIgnoreCase.GetHashCode()" returns different Hash Codes for the same word with the only difference being case sensitivity in WebGL
- 2D Light Textures show the lights of any 'blend style' index higher than theirs (if present) when they aren't visible by the Camera using Render Graph
- [SpeedTree] Wireframe mode not rendering correctly ST assets
- Light2D affecting only the Default Sorting Layer will also affect any Custom Lit Sprite not on that Layer when using Render Graph