Search Issue Tracker
Create New Clip option from the drop-down doesn't work on a new object
Repro steps: 1. Create an object 2. Open Animation Window and try to get to the Create New Clip option - the drop down doesn't work ... Read more
Animation broke after reimporting fbx after additional animation frames ...
Steps to reproduce : - import the project attached - find the model Prop_Turret - in the animation tab notice that the first animat... Read more
Public field surrounded with #ifdef UNITY_EDITOR causes app to crash
Steps to reproduce: 1. Create a new project 2. Add a new script which has a public field surrounded with a "#if UNITY_EDITOR" pre-pr... Read more
Inconsistent platform handling of relative shader include paths
When .cginc files include other .cginc files with relative paths, then in some cases that might not quite work. Read more
WebPlayer Java applet not timestamped
We are signing the Java applet for installing WebPlayer, but as it's not timestamped, users will get a warning if certificate is exp... Read more
Object gets stuck when using 2D Collider
Steps to reproduce : - import the project attached - open the scene - press play and notice the object gets stuck on the platform ... Read more
Object passes trough the 2D Collider
Steps to reproduce : - import the project attached - open the scene - press play and notice the object passing trough the collider ... Read more
App crashes if back button is pressed while it is being resumed on WP8
Steps to reproduce: 1. Build and run any project with VS debugger attached 2. Once app is loaded, press windows button 3. Start pres... Read more
Rigidbody2D interpolation does not take effect unless explicitly set eit...
Steps to reproduce : - import the project attached - open the scene and press play - press the left and right keys and notice that ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file
- A memory leak occurs in Play mode when using Direct3D12 Graphics API