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Image Effects: crash in later fx if an effect does camera.Render inside
If an image effect does camera.Render() inside of OnRenderImage call, then that makes the next image effect crash. Regression in 4.2.0. Read more
The "Shapes" number in the Collider Info in a PolygonCollider2D componen...
Steps to reproduce : - import the project attached - open the test scene - click on the game objects and expand the Collider info i... Read more
PolygonCollider2D does not update itself when the sprite is changed
PolygonCollider2D does not automatically update itself in animations. Simple workaround is to have DetectHoles enabled and disabled ... Read more
PolygonCollider2D colliders are incorrectly generated from sprites with ...
PolygonCollider2D colliders are incorrectly generated from sprites with 90 degree corners. 2) How can we reproduce it using the exa... Read more
Using camera.current sometimes crashes Unity
To reproduce: 1. Open FirstProject 2. Open MyScene 3. Enter play mode a few times. Unity should crash. If it does not crash, try clo... Read more
2D collision filtering is broken
2D collision filtering is broken. Regression - not present in 4.3.0b2 and 4.3.0b1 Reproduced only on 4.3.0b3 2) How can we reproduce... Read more
Crash in Animator while attempting to use the PlaymodePersist package wi...
Steps to reproduce : - import the project attached - go to Textures and select all the sprites - drag them in the scene view - crea... Read more
Custom property drawer for scriptable object reference
Custom property drawer for scriptable object reference incorrectly appears for MonoScript reference within scriptable object instanc... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file