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Sprite.Create causes Unity to crash
Steps to reproduce : - import the project attached - open the scene - press play and Unity will crash ----------------------------... Read more
Xbox 360 controller buttons not submitting UI
Steps to reproduce : - import the project attached - have an Xbox 360 controller connected - open the "infectionUI" scene and use ... Read more
Submit Keys don't work for Button elements
Steps to reproduce : - import the project attached - have an Xbox 360 controller connected - open the "infectionUI" scene and use ... Read more
Del deletes the wrong character in an input field
To reproduce: 1. Open attached project 2. Open scene test. It contains an input field 3. Enter play mode 4. Type something into the ... Read more
[WSA] App focus fail with independent input source enabled
Win Store application, built with Unity 4.5.0 b3 and "Independent Input source" option enabled, doesn't regain focus. Repro steps: ... Read more
Unity crashes if a script containing a custom inspector class is deleted
If a file containing a custom inspector class is deleted from the file system while an object in the editor is currently drawing the... Read more
Linear Lighting does not work in WSA targets (x86).
Tested on a Microsoft Surface and was able to reproduce the Black screen. I was also using Unity version 4.3.4 so it is still happen... Read more
Importing the .unitypackage spawns the following error
Importing the attached .unitypackage spawns the following error message in Console: size*2 <= m_BufferSize || m_Mode == kModeGrowab... Read more
Sounds can still be heard although the channel is set to Mute or Solo
Maybe this is intentional behaviour, but when an effect like ‘Echo’ is applied to an Audio Group and user then mutes that group, you... Read more
Dragging spritesheet to Scene on Hierrachy should generate sprite animation
Currently in order to generate a sprite animation someone has to select all sprites in a spritesheet and drag them to the Scene View... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on PluginManager::RefreshPlugins when closing the Editor without making any changes with JetBrains Rider selected as the External Code Editor and Google Mobile Ads third-party plugin imported
- GetMainLight() returns incorrect distanceAttenuation value for a Custom Shader when URP Forward+ Rendering Path is used
- Standalone Profiler crash on GuidReservations::Reserve when it is opened on a specific project
- m_RenderPipelineGlobalSettingsMap or m_SRPDefaultSettings is pointing to UnityEngine.Rendering.HighDefinition.HDRenderPipeline when High Definition RP package is removed
- Rendering Debugger fields have no padding at the bottom of the fields list