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[glu][IL2CPP] Crash when an extension method is called on destroyed Game...
To Reproduce: 1. Deploy the attached project with IL2CPP2. Observe that the app crashes, with a BAD_ACCES exception, when delegate O... Read more
[FBX] Unity ignores pentagon shaped polygons
How to reproduce: 1. Open attached project2. Open scene Main.unity- Notice how the character is missing a single polygon in their ey... Read more
[iOS] IL2CPP ARM64 crashes most of the times when using HttpWebRequest
To reproduce: 1) Download and open project2) Build and run for iOS with IL2CPP scripting backend (got bug a lot more on arm64)3) Not... Read more
[IL2CPP][Collider2D] OnCollisionEnter2D freezes iOS application
1. Open attached project2. Build to iOS with IL2CPP3. Press "Start" twice4. When box will land on platform it will crash Note: no re... Read more
Assemblies are not processed by updater in some scenarios
In some scenarios the API update process skips one or more assemblies. To workaround this, just reimport the assets (assemblies/scri... Read more
Hierarchy tab text says UnityEditor.Hierarchy
Regression from 5.0, where it says only Hierarchy, like it should Read more
Reflection-probes don't work in VR build
1. Open attached project's scene "ReflectionProbesBug".2. Enter play mode - relfection probes are working.3. Build scene (or open at... Read more
Unity Analytics 1.8 not working with WSA 8.1 or WP 8.1
Reproduced on 5.0.0f1, 5.0.0f4; Repro steps:1. open project "AsUnityAnalytics.zip";2. try to build to WSA (8.1 or phone 8.1) platfor... Read more
Error when switching between Gamma and Linear color spaces
In any project, go to Player Settings and change Gamma to Linear in the Color Space dropdown. InvalidOperationException: Operation i... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS