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Reimporting a shader makes all materials in scene forget undeclared pro...
Reimporting a shader makes all materials in scene forget undeclared properties set from code. This is kind-of-an-edge case. In the ... Read more
When displaying a text object based from a dynamic font, certain charact...
Using NGUI plugin to create a label, character "–"(this is Unicode dash character) is not being displayed on Win Store Apps. Reprod... Read more
new proxy option doesn't check for lowercase env variables
When setting the proxy settings via the gui the env variables are added to the file in all lower case which the unity app doesn't pi... Read more
Cursor flicker when dragging sprites to sceneview or animation window
Cursor flicker when dragging sprites to sceneview or animation window from projectbrowser. See attached video. Read more
Animator.SetQuaternion and Animator.SetVector pages are missing
Steps to reproduce : - go to http://docs.unity3d.com/Documentation/ScriptReference/ - type in the search Animator.SetQuaternion and... Read more
Weird icon in Project Browser for a native .wav file
Weird icon in Project Browser for a native .wav file. It is as if the file is not recognised - please see attached screen shot for d... Read more
Custom pixel-perfect splashscreen becomes black immediately on WP8
Steps to reproduce: 1. Build any project to VS solution 2. Delete SplashScreenImage.jpg and create SplashScreenImage-XXXX.jpg accord... Read more
Crash when importing a 600+ MB large audio file
To reproduce: - Create a new project and import the attached audio file - Observe the Fatal Error message - Press "Quit" and exit th... Read more
Shaders: can't translate function return qualifiers into GLSL
HLSL allows qualifiers like "static" or "const" on function return values. This seems to not be supported by Unity's hlsl-to-glsl tr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NullReferenceException when setting 'isTextObjectScaleStatic' to false on a disabled TextMeshPro GameObject
- Shader Stripping Custom Options disappear when exiting Play mode without reloading Domain
- Decals do not get projected when 'Rendering Layer Mask' on a GameObject is 23rd Layer or above due to encoding/decoding issues
- Deriving from SearchContextAttribute doesn't always work
- Scripting API documentation is missing for macOS editor extensions