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Unity Bug Reporter should prompt to save the scene and project before se...
Unity Bug Reporter should prompt to save the scene and project before sending the project Read more
Shader compiler takes a lot of time to compile a shader
Shader compiler takes a lot of time to compile a shader. While testing project, crash didn't occur, but in user case, compiler gets ... Read more
Certain special text characters don't show up in-game in WebGL
How to reproduce: 1. Open attached project2. Open scene bug_webgl_special_chars.unity- Scene contains a simple text mesh with a spec... Read more
Memory leak when calling GetPixels on a very large texture in Windows
Reproduction steps:1. Open the "GetPixelsLargeTex" project and play2. Click the cube in the game repeatedly This will call GetPixels... Read more
EditorWindow.update () is not called when UnityEditor is inactive
EditorWindow.update () is not called From getting to Unity5, when UnityEditor is inactive, it is no longer called EditorWindow.Updat... Read more
Physics crash
1. Open scene "Assets/boltRogue/Scenes/MainMenu".2. Pay scene.3. Click "server" and "Level 1".4. Enjoy view, you are going to have l... Read more
HideInInspector attribute does not work for separate enum members
Currently the [HideInInspector] attribute does not work for enum members. 1. Open attached project2. Open scene scene.unity- Project... Read more
WebGL throws Uncaught SyntaxError: Unexpected number
To reproduce:1. Open attached project2. Build and run WebGl build3. "Uncaught SyntaxError: Unexpected number." error thrown Read more
Trigger detection on collider's enable/disable it inside other collider.
1. Open attached project's scene 'MainScene'.2. Run the scene.3. When collider is being enabled collision is detected, and when it's... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS