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Memory leak errors in the console when searching in the Hierarchy
Steps to reproduce : - import the project attached - open the scene - search for "light" in the Hierarchy - select a light and not... Read more
PhysicMaterial. PhysX. Braking distance is half of what you must get by ...
Start scene and check console. In scene you'll see cube that moves on plane. It has some initial velocity and it should stop because... Read more
Occlusion Culling appears to be slower than not culling
Steps to reproduce : - import the project attached - open the scene - press play and look at CPU Usage in the profiler - select th... Read more
[WP8] Robotlab crashes on "weaker" Windows Phone 8 devices
Steps to reproduce: 1. Import Robotlab project from Asset Store 2. Deploy project with a main scene set to "Empty" to a Windows Phon... Read more
Occlusion culling incorrectly culls geometry when camera is out of gener...
Steps to reproduce : - import the project attached - open Occlusion Culling tab - open the scene - move the camera in the scene and... Read more
Serialization error when having a class and a generic with the same name
To reproduce: 1. Open the attached project 2. Open the scene 3. Make sure you have an object with a script attached 4. Make sure the... Read more
The player with Mecanim controller loaded by assetbundle can not work we...
The player with Mecanim controller loaded by assetbundle can not work well when changing levels. (1) load the player assetbundle, an... Read more
Editor crash when selecting cubemaps
Regression from 4.2RC4. Read more
Strange particle stretching
Strange particle stretching. To Reproduce: 1. Play the attached scene you'll see some strange particle stretching. 2. Ignore the pi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash when trying to force Shader to interpret 1/30 as a floating point operation
- Terrain is flickering when adjusting "Compatibility Mode" and "Use Rendering Layers" Settings
- Isometric tiles are flickering and overlapping each other when entering Play Mode with Tilemap Renderer mode set to "Chunk"
- Crash on ParticleSystemParticles::array_reserve when particle system starts
- Docking Text Property Preview Window next to UI Builder breaks the window and causes NullReferenceException