Search Issue Tracker
NullReferenceException when switching FBXImport tabs
To reproduce: 1. Open attached project 2. Select "buck1" in the project 3. Open the rig tab 4. Switch the animation type to legacy a... Read more
In a ScriptableWizard window, text in public fields extends over edges
To reproduce: 1. Open the attached project (it contains a scriptable window example script) 2. Click "GameObject -> Create Light Wiz... Read more
UnityEngine.UI.Text will leak memory if the text property is set more th...
To reproduce: 1. Open the attached project 2. Open the test scene (it contains a uGUI text element) 3. Run the scene 4. In the profi... Read more
Crash when dragging a prefab in the scene
Steps to reproduce : - import the project attached - open the scene - search for the NestedPrefab prefab - drag the prefab a few ti... Read more
Terrain collider with non-kinematic rigidbody does not collide
To reproduce: 1. Open attached project 2. Open scene test 3. Enter play mode - notice that the cube falls through the terrain Regre... Read more
Enabling trigger on terrain collider throws error
To reproduce: 1. Create a new terrain 2. Enable it's trigger 3. "NpShape::setFlag(s): triangle mesh and heightfield triggers are not... Read more
Rigidbody that is sligthly inside a terrain falls through
To reproduce: 1. Open attached project 2. Open scene test 3. Enter play mode - notice the cube is falling even though a relatively s... Read more
Mesh collider without convex does not collide with anything
To reproduce: 1. Open attached project 2. Open scene test 3. Enter play mode 4. Note that the cube with the mesh collider falls thou... Read more
After building a project, errors are thrown: "rcolorZero->backBuffer && ...
To reproduce: 1. Open the attached project 2. Open the scene 3. Open the build settings 4. Add current scene 5. Build the project to... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Assertion failed on expression" errors appear when selecting specific Tile Palette GameObjects
- “CommandBuffer: built-in render texture type 3 not found while executing” warning is displayed in URP project
- Player build logs a "material with shader doesn't have a '_MainTex' property" error when instantiating a specific amount of specific prefabs
- The LayerMask parameter is ignored when using Physics2D.GetRayIntersection method
- The Tilemap GameObject causes other Tilemap GameObjects to become invisible when its “Mask Interaction” is set to “Visible Inside Mask”