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0
votes
Fixed

NullReferenceException when switching FBXImport tabs

Asset Import

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Apr 08, 2014

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Version/s: 4.5.0b7

To reproduce: 1. Open attached project 2. Select "buck1" in the project 3. Open the rig tab 4. Switch the animation type to legacy a... Read more

0
votes
Not Reproducible

In a ScriptableWizard window, text in public fields extends over edges

Inspector Functionality

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Apr 08, 2014

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Version/s: 4.5.0b6

To reproduce: 1. Open the attached project (it contains a scriptable window example script) 2. Click "GameObject -> Create Light Wiz... Read more

0
votes
Not Reproducible

UnityEngine.UI.Text will leak memory if the text property is set more th...

UI

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Apr 08, 2014

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Version/s: 4.6.0b6

To reproduce: 1. Open the attached project 2. Open the test scene (it contains a uGUI text element) 3. Run the scene 4. In the profi... Read more

0
votes
Fixed

Crash when dragging a prefab in the scene

Assets Management

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Apr 07, 2014

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Version/s: 4.3.4f1

Steps to reproduce : - import the project attached - open the scene - search for the NestedPrefab prefab - drag the prefab a few ti... Read more

0
votes
Won't Fix

Terrain collider with non-kinematic rigidbody does not collide

Physics

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Apr 07, 2014

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Version/s: 5.0.0a5

To reproduce: 1. Open attached project 2. Open scene test 3. Enter play mode - notice that the cube falls through the terrain Regre... Read more

0
votes
Fixed

Enabling trigger on terrain collider throws error

Physics

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Apr 07, 2014

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Version/s: 5.0.0a5

To reproduce: 1. Create a new terrain 2. Enable it's trigger 3. "NpShape::setFlag(s): triangle mesh and heightfield triggers are not... Read more

0
votes
Fixed

Rigidbody that is sligthly inside a terrain falls through

Physics

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Apr 07, 2014

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Version/s: 5.0.0a5

To reproduce: 1. Open attached project 2. Open scene test 3. Enter play mode - notice the cube is falling even though a relatively s... Read more

0
votes
Fixed

Mesh collider without convex does not collide with anything

Physics

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Apr 07, 2014

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Version/s: 5.0.0a5

To reproduce: 1. Open attached project 2. Open scene test 3. Enter play mode 4. Note that the cube with the mesh collider falls thou... Read more

1
votes
Not Reproducible

After building a project, errors are thrown: "rcolorZero->backBuffer && ...

Deployment Management

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Apr 07, 2014

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Version/s: 5.0.0a5

To reproduce: 1. Open the attached project 2. Open the scene 3. Open the build settings 4. Add current scene 5. Build the project to... Read more

0
votes
Won't Fix

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