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Debug.Assert has no default message
New Debug method Debug.Assert doesn't print out any default message to console if the message is not provided. 1. Open scene.2. Add ... Read more
465f1: UI issues with Battlestar Galactica
-e: when running the game with 4.6.5f1 runtime some UI elememts are missing text -repro:--login at http://eu3.battlestar-galactica.b... Read more
NetworkTransform can corrupt SyncVars
NetworkTransform component can corrupt the values of SyncVars on other scripts on the object. Only happens if components are "below"... Read more
Transition blend handles should not be inversable
Transition blend handles should not be inversable 1. What happenedWhen manipulating the transition blend handles (blue start/end han... Read more
Windows installer does not update the remaining space
Steps to reproduce : - start the installer- navigate to the location window- delete some 1+gb files on the drive and notice the rema... Read more
[Freeze][Editor] Building Reflection Probes for iOS freezes Unity (Unity...
To reproduce:1) Download and open project (or just get Unity Labs from asset store)2) Switch platform to iOS3) Try building lightmap... Read more
[Shaders][GLES2.0] Realtime Lightmaps are black (Asus K01A - PowerVR SGX...
The shaders for realtime lightmaps are not compiling correctly in PowerVR SGX 544MP GPU. Read more
AssetDatabase.GetAssetPathsFromAssetBundle Only Returns Assets Explicitl...
Reproduction steps:1. Open attached project "AssetBundlePaths"2. From the editor menu select AssetBundles -> Dependencies3. This ... Read more
[MovieTexture][OSX] Standalone player resizing issues
Resizing windowed player sometimes breaks playback, also moving from windowed -> fullscreen creates artifacts in areas outside mo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping