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[Forward] Depth of Field option - Near blur is rendered in inverted Y axis
To reproduce:1.Open attached project.2.Open and run "DepthOfField_NearBlurYInversion" scene.3.Select main camera object in hierarchy... Read more
Directional Specular realtime lightmaps don't work in the player
Specular reflections, that seem OK in the editor, do not appear neither the x86 nor the 64 bit version of the windows build. http://... Read more
UI interactions don't react to the pointer at all
How to reproduce: 1. Open a new project2. Create any interactive UI object (button, inputfield, etc.)3. Play the scene4. Try to inte... Read more
Shader compilation errors with the NFAA antialiasing effect
The NFAA antialiasing effect in the standard assets requires Shader Model 3.0. However, it lacks a proper shader target declaration ... Read more
Unity crashes when closing the Sign in Window from Cloud Hub
- Make sure you open a project in Work Offline mode- Open the Coonect Window- Press Sign in- Close the window that opensUnity crashe... Read more
Unity crashed when closing the New Project window
- Create a new project- Go to File -> Open Project- Switch to the Getting Started tab- Switch back to the Projects tab- Close the... Read more
[Native] Crash when working with ExternalTextures from native plugin (un...
Crash when working with ExternalTextures from native plugin (unclear reference count handling) To reproduce:1. Open the attached tes... Read more
Exception when changing from gamma to linear color space
1) Open any project2) Go to Player Settings3) Change from Gamma color space to Linear.4) Exception occurs Read more
OSX color picker loses connection to Unity after a code compile
Steps to reproduce this issue: 1. Open new project2. Go to preferences3. Enable OSX Color Picker4. Select 'Main Camera' for example5... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS