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[Win Store Apps] Render texture doesn't work on WinRT
Render texture doesn't work on WinRT Reproducible on 4.6.0b11; Attached screenshots and WinRT UnityPlayer.log; Repro steps: 1. dow... Read more
NullReferenceException when selecting UI Light
Steps to reproduce : - import the uGUI project - open the "REnderTexture" scene - navigate in the Hierarchy to Canvas>UI Camera>Piv... Read more
uGUI object and Sprite Renderer rendering order is wrong
This is related to how canvas rendering works. For each canvas we basically generate one 'batch'. In the example you have sent there... Read more
Rendering order bug when using elements with canvas and elements without it
To reproduce this bug: 1. Open the project 2. Open Assets/Scenes/renderorder.unity 3. Expand HUD object, notice how it is before t... Read more
Public enum located in generic Class is displayed as int field instead o...
To reproduce: 1.Create new project and import attached package. 2.Open imported "EnumBug" scene. 3.Select "Enum Bug" object. 4.Notic... Read more
Failed to run serialization weaver when building for WP8
To reproduce: 1. Import attached repro.unitypackage. It contains some scripts 2. Try to build for WP8 - an error is thrown: Error bu... Read more
Slider does not update when it is no longer controlled by a HorizontalLa...
Steps to reproduce: 1. Open the project and the scene 2. Find 'Slider' under Canvas in hierarchy 3. Note that it's Rect Transform va... Read more
Saving scene in play mode issues
1) It's possible in the editor <Save Scene>/<Save Scene as...> in play mode from script but impossible from UI. Is it by design or ... Read more
uGUI Image and Rect masks don't work with deferred rendering and DX11
Steps to repro: 1) Open 'uGUIProjectBeta11' project 2) Open 'Scroll View' scene 3) Enable DX11 mode in Player Setting... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Null reference exceptions occur when ScriptableObjects saved in the same .asset file are referenced in runtime
- Depth texture is flipped when specific URP rendering settings are applied
- Warning of an unknown Script missing is logged when selecting VFX in Play Mode
- Vertical and horizontal scrollbars appear and disappear when dragging an attribute to a different position within the Shader Graph Hierarchy
- AudioSource.PlayDelayed() does not work with Audio Random Containers