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Colliders & Rigidbodies docs are potentially wrong
http://docs.unity3d.com/Documentation/ScriptReference/Collider.html This page mentions "If you intend to move the collider around a... Read more
StaticBatchingUtility.Combine bug on scaled meshes that were already ren...
If StaticBatchingUtility.Combine() is called on meshes that were rendered at least once, the non-uniformly scaled objects will rende... Read more
iOS Simulator always displays "Development Build"
To reproduce: 1. Create new project 2. Select Simulator SDK 3. Build and run on iOS 4. "Development Build" label is displayed even i... Read more
Hang when selecting particle system (prewarming code infinite loop due t...
Steps to reproduce : - import the package attached - open the scene "temp" - select the particle system in the Hierarchy and notice... Read more
Moving over a flat surface, BoxColliders with rotation frozen on all axe...
To reproduce: 1. Open project Bug Report Orthogonal Movement.zip (attached to mail) 2. Run scene Bug Report Orthogonal Movement 3. M... Read more
Dynamic Font rendering performance issues on iOS
This test project renders a string of N random characters every frame. Testing on an iPad 2 with a string of 30 characters the font... Read more
Unity crashes when adding a prefab to the scene
Steps to reproduce : - import the package attached - open the scene - try to add the prefab again in the scene and notice that Unit... Read more
Debug inspector mode changed null list to not null
To reproduce: 1. Open New_Unity_Project_8 2. Run scene "scene" 3. Change inspector to debug mode 4. Notice that (list != null) will ... Read more
OptimizedGUIBlock issue: A texture drawn from a custom PropertyDrawer is...
To reproduce: - Open scene "scene". - Select the cube then click or scroll (possibly anything that triggers OnGUI) on the script "Te... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader warnings are thrown after building High Definition 3D template
- "EndLayoutGroup: BeginLayoutGroup must be called first" error is thrown when changing Shader Precision Model from the Build Profiles window
- White artifacts/outlines are visible in the Garden Scene when viewing at meshes from a distance
- Shader warnings "Sprite-Unlit-Default" are thrown after building 2D Platrformer Microgame Template
- [Android] HLSL shader becomes corrupted when running on an Android device