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Shader with faceforward() doesn't compile since 4.2
Steps to reproduce : - create a new project on 4.1 - import the shader - save the project - open it in 4.2+ and notice the shader ... Read more
Animated parent sprite can't be selected
- Open the SherriffStar scene in the attached project - Make sure you have the Animation window open - Expand the Star game object i... Read more
Halo texture is not round
To reproduce: 1. Open the project I attached 2. Open the scene 3. Zoom in the GameObject 4. Notice that "Halo" edges have straight l... Read more
Editor Crashes when Graphics.DrawTexture is used with a shader that has ...
To reproduce: 1. Open project repro 2. Open scene DrawTexture Grabpass Crash 3. Select DrawTextureThing in hierarchy 4. Drag GrabPas... Read more
Unity Editor leaks preview cameras
Steps to reproduce : - import the project attached - open the scene "bugdemo" and press play - select the main camera and deselecte... Read more
Adding component that requeres own base class adds extra component to th...
If you add to object component like this: [RequireComponent(typeof(B))] public class A : B {} Component B will be added to the obje... Read more
Hovering game resolution options while script processor spinner is activ...
To reproduce: 1. Open the attached project 2. Make sure Game window is selected in Editor 3. Open build settings 4. Switch build set... Read more
Crash when enable/disable DX11
Regression from 4.3.0b5 (19fb00de019e) I can still reproduce this on version 5.0.0a1 (ca2d4770abb4) by the following steps: - Cre... Read more
No errors if RequireComponent attribute applied to component after it wa...
Steps: 1. Create an object. 2. Create custom component A 3. Add A to the object 4. Edit component A that it now requires e.g. Rigidb... Read more
Can add script that requires component that is conflicting with object's...
1. Create object. 2. Add Rigidbody2D to the object 3. Create script like this: [RequireComponent(typeof(Rigidbody))] public class A ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Standalone Player crashes with "TDerived GetOrLoad<TDerived>() where TDerived : T" when IL2CPP Code generation is set to "Faster (smaller) Builds"
- IndexOutOfRangeException and InvalidOperationException when logging XML string
- Script missing in "Assets/Settings/Mobile_Renderer/GlobalVolumeFeature" of "com.unity.template.urp-blank" template
- “Font Asset Creator - Error Code [Invalid_File_Structure]…“ error is logged when generating Font Assets from fonts with meta files from previous Editor versions
- Input.mousePosition returns (NaN, NaN, 0.00) when Scene view is opened