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In-Unity spheres UV error on the top
The in-Unity spheres are not properly made. They have a UV error on the top. Put a complex material on your sphere, look at the top ... Read more
[Performance, Culling] Cameras with layer masks that exclude entire scen...
Could reproduce in Version 4.2.0a2 (d3a8d992e988). To reproduce: - Open attached project - Open and dock Profiler window - Launch "... Read more
Shadow bias broken for point lights
-repro: --import attached scene --select point light --change bias value via slider --see it has no effect --do the same with the d... Read more
Animator window doesn't do a select before displaying the popup menu
Create a state machine Select "Any State" Right click on an EMPTY part. - it displays the context menu for "any state" (Make tra... Read more
AssetPostprocessor - OnPostprocessAllAssets fires duplicate 'import' not...
AssetPostprocessor.OnPostprocessAllAssets fires two 'import' notifications for every dirty asset on 'Save Project'. Reproduce: 1) O... Read more
Pixel textures look blurry with directional light on
To reproduce: 1. Open project u_4_2_a2_reproProject_messedLookWhenLight 2. Build and run on iOS 3. Press on toggle night to turn on ... Read more
Fullscreen GUI issue in IE10 + MonkeyQuest.
Fullscreen GUI issue in IE10 + MonkeyQuest. Repro Steps: 1. Launch IE10 without WebPlayer installed 2. head to monkeyquest.com 3. ... Read more
Poor performance/stuttering on 4.x Webplayers
This is a parent case, as there have been several reports of poor performance on different platforms. All subcases are reports of po... Read more
Video isn't rendered in 16 and 24 bit display buffers
To reproduce: 1. Open attached project 2. Build and run on BB 3. Press on any of the modes to start video 4. It's rendered full black Read more
Video control modes "full" and "minimal" work as "cancel on input"
To reproduce: 1. Open project Video from 533577 2. Build and run on BB 3. Play Full or Minimal mode 4. They act as Cancel on Input Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on mecanim::SetValueWeight when switching the AnimationMixerPlayable connection with Animator's UpdateMode set to "Animate Physics"
- The "StringComparer.InvariantCultureIgnoreCase.GetHashCode()" returns different Hash Codes for the same word with the only difference being case sensitivity in WebGL
- 2D Light Textures show the lights of any 'blend style' index higher than theirs (if present) when they aren't visible by the Camera using Render Graph
- [SpeedTree] Wireframe mode not rendering correctly ST assets
- Light2D affecting only the Default Sorting Layer will also affect any Custom Lit Sprite not on that Layer when using Render Graph