Search Issue Tracker
HDRP 'MatCap Intensity preference' value not saved after reopening project
How to reproduce:1. Open the user's attached project2. Select 'Edit' > 'Preferences...'3. In the Preferences window select the 'H... Read more
Env light does contribute to lightmap except in first bake after Unity r...
Repro:1) Open the project in the attached EnvLightTest.zip and load up TestScene.2) Bake light and observe that environment light is... Read more
[HDRP] Frame Debugger shows draw calls when all settings in Frame Settin...
How to reproduce:1. Open attached "case_1281049 FrameSettingsIssue" project2. Open Assets/TESTSCENE3. Open Frame Debugger4. Press En... Read more
[HDRP UX] Micro shadows override only works with Directional light. No w...
While the feature is working as intended. There is no way to know it's only for Directional light without going to docs. Worst case ... Read more
[HDRP] Objects with Custom Pass Layer Mask does not becomes invisible wh...
How to reproduce:1. Open the attached project "case1277644" and scene "SampleScene"2. In the top right click on Layers dropdown4. Hi... Read more
[HDRP] HDRP default settings option in project settings doesn't work whe...
Repro steps:1. Open Project Settings2. Make sure the current pipeline in Graphics settings is set to "none"3. Click "HDRP Default Se... Read more
[HDRP] Object is selected when clicked on backfaces
Steps to reproduce:1. Create a template project2. Create a plane and make it face the opposite direction3. Click on the plane area a... Read more
[HDRP] Shaded Wireframe scene view flickers and it is not stable
Steps to reproduce: 1. Open any existing HDRP project2. In the scene view, switch to Shaded Wireframe mode3. Move around in the view... Read more
IndexOutOfRangeException is thrown in the Console when at leat 129 'Deca...
How to reproduce:1. Create a new project2. Import the HD RP package from the Package Manager3. In the Hierarchy window create a new ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used