Search Issue Tracker
Fixed in 10.1.0
Votes
0
Found in [Package]
10.0.0-preview.27
Issue ID
1281628
Regression
Yes
IndexOutOfRangeException is thrown in the Console when at leat 129 'Decal Projector' Components are added to GameObjects
How to reproduce:
1. Create a new project
2. Import the HD RP package from the Package Manager
3. In the Hierarchy window create a new GameObject
4. Add the 'Decal Projector' Component to the newly created GameObject
5. Duplicate the GameObject at least 128 times
Expected result: the GameObject is duplicated successfully
Actual result: GameObject is duplicated but an error occurs: 'IndexOutOfRangeException: Index was outside the bounds of the array'
Reproducible with: 10.0.0-preview.27 (2020.2.0b7, 2021.1.0a1)
Not reproducible with: 4.10.0-preview (2018.4.28f1), 7.3.1 (2019.4.12f1), 8.2.0 (2020.1.9f1), 9.0.0-preview.54 (2020.2.0b6)
Notes:
1. the same issue occurs when adding 129 'Decal Projector' Components to a single GameObject
2. The error is thrown again when building
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects
Add comment