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Stats text looks as if it is overflowing the window pane
The text looks as if it is overflowing the window pane - please see attached screen shot for details. To reproduce: - Open attached... Read more
Activating the Audio Profiler spawns "&other != this" error messages at ...
Activating the Audio Profiler spawns error messages in Console. To reproduce: - Open attached project and launch scene - Open the "... Read more
Editor issues with dx9 and Intel HD graphics
Tested and reproduced on Unity 4.3.3f1, 4.3.4f1, 4.5.0b5, 5.0.0a2; Editor hangs when launching it with DirectX 9 on PC or tablet wh... Read more
Crash when removing a return channel and changes to Snapshot are not saved
Editor crashes when removing a Return channel, when Snapshot is in Edit mode. When re-opening the project, the changes has not been ... Read more
Memory overhead for mesh objects is larger on iOS
To reproduce: 1. Open the attached project 2. Open the Build Settings 3. Check "Development Build" 4. Build for Mac Standalone and i... Read more
"Position X"(or Y) remembers it's value on creating new sprite in Sprite...
"Position X"(or "Y", "W" or "H") remembers it's value on creating new sprite in Sprite Editor window 2) How can we reproduce it usi... Read more
sec fix II: King's bounty crashes plugin
-e: plugin crashes using plugin with new security fixes -runs with 4.3.5 and 4.5b5 plugin -tested & repro on win7/10.8 with chrome+... Read more
NavMeshObstacle gameObject placed near OffMeshLink gameObject causes hig...
Create a project which has high usage of NavMesh and its OffMeshLinks. Placing an object with NavMeshObstacle will generate signific... Read more
Scrollbars are missing in the package list of the Welcome screen
New "Welcome" screen doesnt show a scroll bar in the package list to import - should it? Read more
Poor wording for error message regarding script compatibility
Import a script that use old API or assemblies and you'll get a warning: "You have some scripts and/or assemblies that use old obso... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PlayerPrefs get corrupted when a minimized fullscreen Player is closed through the Taskbar
- "To Debug, run app with -diag-job-temp-memory-leak-validation cmd line argument. This will output the callstacks of the leaked allocations." warning is printed when JobTempMemoryLeakValidation switch is enabled
- Main Thread stalling when loading Audio Source asset asynchronously while preloading another Audio Source asset
- Material artifacts occur in the Material Preview window when baked lighting is applied to scenes
- “ArgumentOutOfRangeException” after saving, reseting and re-add Default Tile Palette Tools to the list in Preferences window