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collider2D.bounds.center returns a Vector3d, while it should return Vect...
collider2D.bounds.center return a Vector3d, while it should return Vector2d (after all, z does nothing in 2D collisions) Read more
Applying Diffuse (Irradiance) convolution to a Cubemap texture results i...
- Pick any texture imported as a Cubemap - Set the Convolution Type to Diffuse (Irradiance) - Apply the changes The result is an all... Read more
Cubemap texture import options are not documented
http://docs.unity3d.com/Manual/class-TextureImporter.html contains documentation for import settings of all types of textures we sup... Read more
Searching the documentation for "Texture Importer" doesn't show any results
The search option in the documentation is flawed. It took me a very long time to find the manual page that explains the different Te... Read more
[Cubemap] Applying Specular Convolution to a highres cubemap needs a Can...
Applying Specular Convolution to a highres cubemap can take a few minutes and the operation is blocking (Editor can't be used while ... Read more
Baking reflection probes needs a Cancel option
Baking reflection probes can take quite long. Any long, blocking operation needs to have a Cancel option. Or the baking needs to be ... Read more
[ReflectionProbes] ReflectionProbe icon can't be disabled
- Create a Reflection Probe. It will show the cubemap icon as a gizmo in the Scene view - Go to the Gizmos drop down for the Scene v... Read more
ReflectionProbe UI: Cubemap field selection window for Custom Reflection...
- In a project with some textures add a Reflection Probe component to a Game Object - Set the type of Probe to Custom - Click on the... Read more
Reflection Probe bake data is always saved to a folder with the same nam...
This can't possible be good or safe. What happens if the user already has a folder called the same as a scene? What if there are alr... Read more
Adding Reflection Probe component in a new scene prompts user for Scene ...
- Create a new scene in any project - Try to add a Reflection Probe component to the Main Camera You get immediately prompted to sav... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Depth texture is flipped when specific URP rendering settings are applied
- Warning of an unknown Script missing is logged when selecting VFX in Play Mode
- Vertical and horizontal scrollbars appear and disappear when dragging an attribute to a different position within the Shader Graph Hierarchy
- AudioSource.PlayDelayed() does not work with Audio Random Containers
- Compatible with the VFX Graph Shader Graph can't be dragged and dropped into the "Output" block from the Project window