Search Issue Tracker
Not Reproducible
Votes
1
Found in
5.0.0b18
Issue ID
658446
Regression
No
[DeferredRendering] Other cameras don't take depth buffer from deferred camera
When you have in the scene deferred camera with lowest depth, other cameras clears deferred camera depth buffer (even with Clear Flags = Dont't Clear).
In "TwoCameras" scene contains few objects: "Cubes", "Occluded Sphere", "Foreground Sphere", one of them is occluded by boxes (In scene view),
but as you should notice it is not occluded in game view.
- "Occluded Sphere" and "Foreground Sphere" rendered with forward camera, Clear Flags = Dont't Clear, Depth = 0.
- "Cubes" rendered with Deferred Camera, Clear Flags = Skybox, Depth = 1.
1. Open project.
2. Open scene "TwoCameras".
3. You should notice that "Occluded Sphere" is not occluded by the cubes in game view.
4. Select "Deferred Camera".
1. Disable "Depth Of Field" script.
2. Set Rendering Path = Forward.
5. Now, "Occluded Sphere" object is occluded as it should be in game view.
6. Select "Deferred Camera".
Set Rendering Path = Deferred.
7. Play scene and problem should appear again.
(Only after playing the scene, game view updates, so it may be another bug. It's really hard to find the source of the problem, but
something is definitely not right with deferred cameras.)
Reproduced: 5.0.0b18, 5.0.0b14, 4.6.f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PlayerPropertiesChanged event fires before Player Properties are applied
- Opening Media Pop-out in “Before You Start” Tutorial throws “Styles” and “Styles_Dark” messages in the Console window
- Play Mode Scenario selection/highlight is too long and out of its bounds when the Play Mode Scenario window is opened after maximizing
- Asset name is not shown in the Undo History window when a sprite is modified
- Moving a Tab to a floating window fails when floating windows are docked next to each other
Add comment