Search Issue Tracker
[SW-unity-6] Project window content font size is not matching the Editor...
How to reproduce:1. Create a new Unity project2. In the Project window, minimize the icons of the Assets3. Observe the font Expected... Read more
Handles.GUI block inside OnDrawGizmos has incorrect clip space when the ...
Reproduction steps:1. Open the attached “Gizmo offseting.zip”2. Enter the “SampleScene”3. Observe the “Hello!” text in the Scene vie... Read more
[TextMeshPro] Text's Auto Size property does not respect Size when place...
Reproduction steps:1. Open the attached “HLG_Bug.zip” project2. Open the “SampleScene”3. Expand the “Panel” GameObject (Canvas > ... Read more
3D Physics Layer Collision Matrix elements are misaligned when new Layer...
Reproduction steps:1. Open the attached “CannonRun_UVC.zip” project2. Go to Project Settings (Edit > Project Settings)3. Go to Ph... Read more
Rotation in increments does not work when using the Transform Tool
Reproduction steps:1. Open the attached "Increments.zip" project2. Select the “Cube” GameObject from the Hierarchy3. Select the Tran... Read more
Inspector's elements get overlapped and hidden when narrowing the width
Reproduction steps:1. Open the attached “Inspector overlap.zip” project2. Open the “SampleScene”3. Select “Image” GameObject from th... Read more
Editor's font does not change when adding a new font to "fontsettings.txt"
Reproduction steps:1. Navigate to C:\Program Files\Unity\ [Needed Unity Version] \Data\Resources2. Open “fontsettings.txt”3. Find th... Read more
Values of duplicated Prefab instance in the Hierarchy resets to the orig...
How to reproduce:1. Open the “AnimationPreviewTest” project2. Open the “SampleScene”3. Move the “Cube” prefab from the Assets folder... Read more
[Crash] Adding AudioListener component with OnAudioFilterRead crashes th...
When removing the audio listener on a game object and adding it back, it crashes the editor if the game object has a script with OnA... Read more
Linear fog + Detail maps = Problems on android
Using detail maps on a lit material while having the scene fog set to linear will result in bad rendering artifacts. The artifacts a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject