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[Mac-only] Crash when opening Drag And Drop scene in UI project after re...
- Open attached project- You will see some tabs that failed to load: http://i.imgur.com/99lvNON.png- Right click on them and remove ... Read more
Obstacle Carving resets the target destination to starting destination
To reproduce: 1. Open attached project2. Open Test scene3. Enter play mode4. Observe the spawning sphere's Expected result: They rep... Read more
Billboard Renderer component needs an icon
A new component has been added under Miscellaneous -> Billboard Renderer (http://i.imgur.com/4Fih5kq.png) in Unity 5.1, but it do... Read more
Fbx animation doesnt play in the inspector preview if compression is not...
To reproduce:1. Open attached project2. Select unitychan_ARpose1 model3. Select animation tab4. Make sure that Anim. Compression is ... Read more
[Material] Material.SetTexture does not update texture
Steps to reproduce:1. Open scene "1".2. Click play.3. Select TestCube, TestChangeDetailMap.js attached on it , but TestCube does not... Read more
Crash upon loading scene (test) from project
1. download and open attached project (case_692946-Slash)2. open the scene called test Unity will crash while attempting to load the... Read more
Reactivating a UI object that has an animator attached rebinds the animator
Steps to reproduce: 1. Open the attached project2. Open and play 'ButtonTestScene'3. Click the 'Play Anim' button4. While the animat... Read more
[IL2CPP] WWW constructor significantly slower than on Mono with large po...
To Reproduce: 1. Deploy the attached project with il2cpp/mono2. Observe that it takes more than 200ms for the WWW request to be cons... Read more
Mac only: cannot navigate bug reporter using tab / shift-tab or arrows keys
1 Open Unity Editor and start bug reporter2 Try navigate between buttons and fields (all UI elements) using tab/shift-tab or arrows ... Read more
"Optimal" Anim.Compression removes anim after 1 sec
1. What happenedAfter applying Optimal anim compression, I lose all animation after 1 second. 2. How we can reproduce it using the e... Read more
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