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IE not detected as supported browser if no plugin is installed
-e: if you never had a webplayer installed IE will not be detected as supported browser -repro: --remove all webplayer plugins you ... Read more
Missing Docs for Trigger Parameters in Animator
Animator: SetTrigger and ResetTrigger are missing description in scripting reference (one sentence would be enough) and in the manua... Read more
Depending on the Layout of the Editor, duplicating Sprites may leak memory
Depending on the Layout of the Editor, even simple projects (created from scratch and have a single PNG added as sprite) seem to lea... Read more
Android application crashes when renderer of the GameObject is disabled ...
This is only reproducible when the Development Build option in the build settings is disabled. Reproduced on: Samsung Galaxy S III ... Read more
The fbx impporter breaks animations
Steps to reproduce : - import the project attached - click on the model and notice in the Inspector that it has an Animation compon... Read more
Missing link in "Creating the Avatar" manual section
http://docs.unity3d.com/Documentation/Manual/CreatingtheAvatar.html At the bottom of the page there is a highlighted phrase "See thi... Read more
plugin crash when browsing away from offensive combat
-e: see title --it is a regression from 4.2.2 --tested and crashed on: win7-64/chrome/ff --tested & doesnt crash: osx 10.8.5/chrome/... Read more
OnParticleCollision is not called on Mac, when "Limit Velocity over Time...
To reproduce: 1. Open the attached project 2. Play the "Main" scene for a few seconds 3. Many blood puddle objects will be created 4... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Standalone Player crashes with "TDerived GetOrLoad<TDerived>() where TDerived : T" when IL2CPP Code generation is set to "Faster (smaller) Builds"
- IndexOutOfRangeException and InvalidOperationException when logging XML string
- Script missing in "Assets/Settings/Mobile_Renderer/GlobalVolumeFeature" of "com.unity.template.urp-blank" template
- “Font Asset Creator - Error Code [Invalid_File_Structure]…“ error is logged when generating Font Assets from fonts with meta files from previous Editor versions
- Input.mousePosition returns (NaN, NaN, 0.00) when Scene view is opened