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0
votes
Fixed

[OpenGL] Crash upon opening 'Shader Calibration Scene' when using 'OpenG...

Asset Loading

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May 12, 2015

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Version/s: 5.1.0b6

Steps to reproduce: 1. Open the attached project2. Open a new scene (or just switch to some other scene besides Shader Callibration ... Read more

2
votes
Fixed

SSL failure with WWW and WebRequest 32bit OS X player

Scripting

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May 11, 2015

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Version/s: 4.6.5f1

-e: There's an SSL failure with WWW that's only happening on OS X 32bit player. It doesn't happen in the editor, or on Windows or in... Read more

0
votes
By Design

Attributes are not functioning on iOS

iOS

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May 11, 2015

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Version/s: 4.6.5p1

To Reproduce: 1. Build & Run the attached project in editor.2. Observe that ExampleAssemblyAttribute is not applied to the Examp... Read more

0
votes
Fixed

[Collision] Low and Medium Collision Quality does not work

Shuriken

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May 11, 2015

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Version/s: 5.0.1f1

Steps to reproduce.1. Open attached project's scene "ParticleBug".2. Enter play mode.3. Left system's Collision quality is medium, r... Read more

0
votes
Fixed

Network Serializer changes some 64bit integer values

Networking

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May 11, 2015

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Version/s:

Network Serializer changes some 64-bit integer values. This problem was fixed for 32-bit numbers long ago, but not for 64-bit numbers. Read more

2
votes
Fixed
0
votes
Fixed

[EdgeCollider] 2D circle collider collides incorectly with one-way edge ...

Physics2D

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May 11, 2015

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Version/s: 5.1.0b6

To reproduce:1. Open attached project2. Open the one_way_test scene3. Press play4. Notice that circle falls through edge collider Read more

0
votes
Fixed

[D3D11] Changing API from D3D11 to any other API cause a crash

Graphics - General

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May 11, 2015

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Version/s: 5.1.0b6

By changing API to openglcore few time, unity crashes. Project Steps: 1. Open scene "Test".2. Go to File->Build&Run->Playe... Read more

0
votes
Fixed

[hlslcc] VFACE semantics is miscompiled with glcore/gles3

Shaders

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May 11, 2015

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Version/s: 5.1.0b6

VFACE semantics doesn't work with openglcore as it should be, value is miscompiled in hlslcc steps somewhere. Project Steps: 1. Open... Read more

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