Search Issue Tracker
Fixed in 4.5.4
Votes
11
Found in
4.5.2f1
Issue ID
624456
Regression
Yes
Impossible to move few Animation Events at once on timeline of animation editor
How to reproduce:
1. Open the attached project"AnimationEvent"
2. Open "test" scene (which has Empty GameObject, created Animation with few Animation Events)
3. Open Animation Window and select GameObject in Hierarchy
4. Try to select few Animation Events(Shift+Left Mouse Button) and move them on timeline together
5. Notice that it is impossible
Note:
with 4.2.2 it was possible to select few Animation Events and move them all at once.
5.0.0a19 (d7ff51edf462)lets to select Animation Event but it is not possible to move it in timeline at all
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Compilation for projects with lots of Shaders can be slow (i.e. VFX Graph asset heavy projects)
- The Editor hangs when opening a project that uses local packages and Version Control
- Area Light is culled when Camera Frustrum is outside the lights range
- The characters of the bottom option in the Scene View Debug Draw Mode dropdown menu are cut off
- Graph and Camera options for Render Graph Viewer disappear after maximising the window
kubaski
Aug 11, 2014 07:04
KASTAR TROY , We have the same problem I can;t understand why this standard options could be deleted, I hope it will be fixed very soon . We have builded cutscene system on animation Events
Kastar-Troy
Aug 11, 2014 00:10
This is Horrible guys, I too like many am using the Animation system for Cut Scenes, I have dozens of Animation Events triggering code in my game. To move these one by one is so incredibly painful! I really can't see how this has only gotten worse in Unity 5, apparently you can't even move any animation events at all now?
What are you guys doing to what used to be a great flexible tool, not just for animation, but for anything time related!