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FMOD::Sound instance for resource error
To reproduce:1. Open GLTest.zip project2. Open GameLoader scene3. Run custom builder in top of Editor menu. Build->Game build and... Read more
[iOS] Append doesn't work with ILL2CP projects
To Reproduce:1. Build an empty IL2CPP project.2. Build on top of the same project with Append:build fails with "Error building Playe... Read more
[Shader] Material that were loaded with AssetBundle, have their SubShade...
For some reason Materials loaded by Asset Bundle are not fully working, their subshaders are skipped. 1. Open project (Attached by u... Read more
User object types with names that match an icon name will show this icon...
How to reproduce: 1. Create a new project2. Create script and name it "GameManager"3. Notice that in the inspector it has different ... Read more
Material properties not updated at runtime until expanded in inspector
How to reproduce: 1. Open attached project2. Open scene material_test_scene.unity3. Play scene4. Press the Space Bar to create and a... Read more
[AssetBundles] Loading an uncompressed AssetBundle with CreateFromMemory...
Unity crashes when loading an uncompressed AssetBundle repeatedly with AssetBundle.CreateFromMemory/CreateFromMemoryImmediate. How m... Read more
TypeDescriptor.GetConverter throws error with uint type
1. Build for IOs with IL2CPP.2. Run it on xcode.3. Notice error with GetConvertor(typeof(uint)); Type_t * L_3 = Type_GetTypeFromHand... Read more
The menu Unity -> Modules... does not display anything and throws errors
How to reproduce: 1. Open any project2. Go to Unity -> Modules...- Observe that nothing is displayed and the console is full of e... Read more
Error on async assets load
To reproduce:1. Open GameLoader scene.2. Run custom builder in top of Editor menu. Build->Game build and select any temp folder (... Read more
Selection.GetFiltered does not work with interfaces
To reproduce:1. Open scene "Main"2. Click GameObject "Selection.GetFiltered Test"3. Click the button "Check Selection" in the Inspec... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS