Search Issue Tracker
Duplicate
Votes
0
Found in
5.0.0b1
Issue ID
627279
Regression
No
Finishing WebGL build freezes Editor to death
a) When building a default project(Main Camera and Light, no assets) for WebGL, it takes more than few mins, mostly getting stuck at compiling and native convert to JS. Is this normal?
b) After building above mentioned build, Editor freezes and I have to kill it. Task manager shows lots(around 10) of UnityShaderCompiler.exe being active after build.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "InvalidOperationException: Trying to SetRenderAttachment on a texture..." exception is thrown when using the depth back buffer as an input attachment in Renderer Feature on Vulkan Graphics API
- [HDRP Wizard] Reload Window fails to reload the HDRP Wizard window
- [HDRP Wizard] Fix All button is not presented using the macOS system
- "InvalidCastException: Specified cast is not valid" is thrown when Generating Lighting with "Virtual Offset" enabled in APV, and a static Skinned Mesh Rendered with a Mesh Filter Component is in the Scene
- TMP material doesn't update when using Localized Property to change the font assets
Add comment