Search Issue Tracker
Fixed in 2017.3.0f3
Votes
0
Found in
4.5.2f1
Issue ID
627322
Regression
No
Inspector doesn't immeadiately reflect changes in arrays when an element is deleted
To reproduce:
1) Create new project
2) Create script which would have a public array, like this: (C# example)
using UnityEngine;
public class Foo : MonoBehaviour {
public int[] i = new int[5];
}
3) Attach it to camera
4) Change the array values so each element would be different
5) Highlight one of the element values(i.e. click on one of the numbers) and right click the element to delete it from array. It looks like it deletes an element below it. Click on some other element and now array correctly reflects that the element highlighted was deleted and not the element below. To visualize, if in array of [1,2,3,4,5], if you highlight value '2' and delete it, it will at first show [1,2,4,5] but after selecting something else it will show [1,3,4,5]
6) If you just right click "Element X" part and delete it, the changes are shown immedieately. For example, in same [1,2,3,4,5] array, if clicking on "Element 1" and clicking shift+del, it immeadiately shows [1,3,4,5]
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Test Runner’s vertical scrollbar overlaps with the up and down arrows and upper toolbar tabs when the window is minimized
- The Input Field view is not updated when deleting lines of text
- The scrollbar does not respect empty lines in the Input Field
- “Texture Atlas Viewer“ button text overlaps another button when the UI Toolkit Debugger is narrowed
- Thresholds are no longer automatically calculated after deleting Motion fields in Blendtrees
Add comment