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Specifying precision qualifiers in GLSL shaders causes them to silently ...
How to reproduce: 1. Open attached project2. Open scene RunThis.unity- Note that one of the cubes is pink Read more
NetworkIdentity.OnRebuildObservers allows not-ready connections
the callback NetworkIdentity.OnRebuildObservers allows user code to add not-ready connections to the list of new observers for the o... Read more
[UnusedByteCodeStripper2] Unhelpful error message if a namespace in link...
Reproduction steps:1. Open attached project "LinkXMLBadM"2. Build scene "Test" for WebGL3. The build will fail because of bad namesp... Read more
Camera clipping plane works different between transparent and opaque obj...
To reproduce:1.Open attached project.2.Open "test" scene.3.Check scene hierarchy, notice 2 cubes assigned as children of camera, lef... Read more
[CustomEditor] Multiple fuction call from custom MenuItem when calling f...
Steps to reproduce: 1. Open attached project2. Open 'CallTest' scene3. Select all three cubes in the hierarchy4. Left-Click on one o... Read more
[IL2CPP] Native iOS function calls with more than 9 parameters don't wor...
To Reproduce: 1. Build the attached project for ARM64.2. Click the button to call _testing function from testing.mm.3. Observe that ... Read more
[IL2CPP] T[] doesn't implement IList<T>
To Reproduce: 1. Run the attached project with IL2CPP (tested on iOS).2. Click the button, observe that 'PlayerDB[0] is IList<Pla... Read more
All about bugs
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