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Wheel joint 2D needs to be updated with 'angle' setting
file:///E:/Unity5.0b19/Editor/Data/Documentation/en/Manual/class-WheelJoint2D.html Local axis is no longer a setting in wheel collid... Read more
[ReflectionProbes] Low performance of runtime reflection probes on OpenGL
Steps to reproduce this issue(On Windows): 1. Open the attached project ('ETReflectionProbes')2. Open 'opengl' scene3. It has:-Runti... Read more
hinge, wheel and slider joint docs needs to be updated with how some set...
See attached. The position of 'use motor' has been moved to under Suspension and not above. Read more
Typo on Manual/webgl-gettingstarted.html
-e: on page Manual/webgl-gettingstarted.html it says "atechnology" while it should be "a technology" Read more
Audio Time in WebGL doesn't update
To reproduce:1. Open attached project2. Open test scene3. Play scene in the editor and see that the texts update as the music plays4... Read more
(Assets > Create > Physics Material 2D ) should be (Assets > Create > Ph...
this is in file:///E:/Unity5.0b19/Editor/Data/Documentation/en/Manual/class-PhysicsMaterial2D.html Read more
Building a iOS project in OSX in Terminal blocks it
Building iOS project in OSX from terminal messes up terminal settings, and makes it unusable. Workaround: edit Unity.app/Contents/Pl... Read more
Polygon collider 2D has faulty information regarding hold+shift key comb...
"You can edit the polygon’s shape directly by holding down the shift key as you move the mouse over an edge or vertex in the Scene v... Read more
Box collider 2D have empty description fields
in file:///E:/Unity5.0b19/Editor/Data/Documentation/en/Manual/class-BoxCollider2D.html the following is missing: Used by Effectoroff... Read more
WebGL missing some settings
-e: since the pages were written more options have been added -repro:--open latest version of Manual/class-PlayerSettingsWebGL.html-... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Layer Palette Profile" Asset is automatically applied to the second Terrain but doesn't load any layers
- "Terrain Tools" shortcut conflicts with the Overlays shortcut by default
- Longer Shader Graph Property Reference names breaks VFX Graph Output Particle Node
- Inconsistent hotkeys in the Terrain tool with the "Terrain Tools" installed and not installed
- "DebugAllocatorMode" option changes when changed in another Editor instance