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Profiler won't connect on command
Profiler won't connect 1. What happened 2. How we can reproduce it using the example you attached Public status: Not Public License ... Read more
[WP81] Simulator is broken
Built and run an empty project in the editor on WSA platform, an exception appeared in the console. Reproducible only on 5.1.0b5; Re... Read more
[IL2CPP] Application crashes if object with running animation is destroyed
1. Open attached project2. Build to iOS IL2CPP3. Project will crash on device after few seconds Note: mono does not have this issue Read more
[Layout] Timeline in AW is miscalculated when changing sample values
Timeline in AW is miscalculated when changing sample values When changing sample values for animation clip, the timeline is miscalcu... Read more
Pasting keyframes removes the existing keyframes
Pasting keyframes removes the existing keyframes When pasting multiple keyframes into a property with already existing keyframes, th... Read more
AW Error animating Sprite in Curves view
AW Error animating Sprite in Curves view 1. What happenedWhen animating a Sprite property, clicking the Curves view throws an "Argum... Read more
Commands in NetworkBehaviours cannot be used in subclasses of those Netw...
Commands in NetworkBehaviours cannot be used in subclasses of those NetworkBehaviours. From beta forum Read more
[iOS] Social.ReportProgress is not working
To Reproduce: 1. Open and build the project GameCenterTest.zip.2. Make sure that that everything is correctly set up for Game Center... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field