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[ReflectionProbes] Reflection Probes Not Select-able in Scene View When ...
Repro: Create reflection probe. Assign as a child object in the hierarchy. Set parent and children to a new layer. Note: Cannot b... Read more
Switched of OffMeshLink component enables in playmode
Perpo: - Create an OffMeshLink between two meshes (or use attached project) - Switch off OffMeshLink component - visualisation of i... Read more
Image Effects makes the screen black on Adreno 220
Most of the screen (except the UI) get black if image effects are used on a device with Adreno 220 GPU Read more
Button with animation transition gets stuck to Pressed state
To reproduce: 1. Open attached project 2. Open scene 3. Open animator window 4. Select GoToView1 gameobject 5. Press play 6. Click... Read more
On iOS a movie might not play if played in a short time after another movie
Seems that you have to wait at least 1.9 seconds before playing one video after another has finished. To reproduce: 1. build & run ... Read more
STV Connection timeouts frequent
Intermittent bug. I've seen this bug (see screenshot "Console") a few times a day with 5.0b20 and b21, appears on all TVs and with... Read more
SamsungTV.TouchPadMode.Mouse cursor doesn't appear
Intermittent bug. The cursor didn't appear the first time I booted the attached project up on the 2014 Premium TV. Also tried 2014... Read more
Crash when opening Oculus empty project
Steps to reproduce: 1. Install Unity 4.6.1.p4/p5 2. Create an empty project, import UnityOculus package (or open the attached projec... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Reflection problems when unbaked Reflection Probes are present
- Light Explorer columns sorting arrow is too small
- Context menu actions (Collapse All, Expand All, Enable All, Disable All, Remove All, Reset All) do nothing in Volume component
- [Android] Audio volume decreases when returning to the app during screen recording
- Graphical issues are caused by GPU Occlusion Culling when using Amplify Shaders