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Particle system trail randomly flashes
Steps to reproduce: 1. Open attached project 2. Open "Lazer Test" scene 3. Enter play mode 4. Hold left mouse button 5. Observe part... Read more
[VR] CommandBuffers don't work w/ MSAA and VR
Steps to reproduce: 1) Download and open attached project "TestLiquidOrgan.zip" 2) Make sure MSAA is on (2x seems to be enough) 3) M... Read more
Switching to Scene View in Play mode crash
Steps to reproduce: 1) Download and open attached project "case_906203-TestLiquidOrgan.zip" 2) Make sure HMD is connected and VR mod... Read more
Project crashes on launch with -debugallocator
Steps to reproduce: 1. Download project from the link in the description 2. Run Unity with -enableUnityConnectPrefs -cloudEnvironmen... Read more
Started collab after creating account
This is happening when I upload a new project to collab with the -debugallocator command line option. Read more
Crash at CollabAssets::Initialize on project launch when -debugallocator...
Project crashes at CollabAssets::Initialize when it is launched with -debugallocator flag IMPORTANT: Project needs to be set up for... Read more
Lighting is rebaked after leaving Play mode for static objects, even whe...
Steps to reproduce: 1. Download and open the attached project 2. Enter Play mode 3. Exit Play mode Expected result: nothing happens... Read more
[VIVE] Neither Play mode nor built player appears on Vive HMD
Using Unity 2017.1.0b3 I cannot see my scene on the Vive HMD in Play mode. Nor can I see Standalone players built with Unity 2017.1... Read more
Unity crashes in <Cubemap::UploadTexture>, during switching the platform...
Reproduction step: 1. Open the attached project; 2. Open the scene "arena"; 3. Go to "Build Settings"; 4. Switch platform to Android... Read more
Gizmos are barely visible in 2D mode
Reproduction steps: 1. Open the attached project 2. Open "s" scene 3. Navigate to Plane and see, that AudioSource and Light gizmos a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Standalone Player crashes with "TDerived GetOrLoad<TDerived>() where TDerived : T" when IL2CPP Code generation is set to "Faster (smaller) Builds"
- IndexOutOfRangeException and InvalidOperationException when logging XML string
- Script missing in "Assets/Settings/Mobile_Renderer/GlobalVolumeFeature" of "com.unity.template.urp-blank" template
- “Font Asset Creator - Error Code [Invalid_File_Structure]…“ error is logged when generating Font Assets from fonts with meta files from previous Editor versions
- Input.mousePosition returns (NaN, NaN, 0.00) when Scene view is opened