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RaycastHit2D is a struct so it can not be null
In the scripting reference example here: http://docs.unity3d.com/Documentation/ScriptReference/Physics2D.Raycast.html This is writt... Read more
Camera.Render doc missing call to Texture2D.Apply
The code sample for Camera.Render doesn't have a call to Texture2D.Apply after Texture2D.ReadPixels which can be confusing for anyon... Read more
Animation looks differently in the editor and on devices
Animation is broken on the mobile devices after the following steps are made: 1. .fbx model with animation is imported in Unity 2. A... Read more
Lightmap size is not responsive since unity 4.3
To reproduce: 1) Open the attached project and open 'test' scene 2) Press lighmapping tab and select 'Terrain' game object. 3) Try ... Read more
path=="" error when modifying properties of a procedural material from t...
Steps to reproduce : - open a new project - in the Project Browser search for "BrickWall_02" - select Asset Store - select the asse... Read more
MonoDevelop fails to fully open from within Unity
When the JavaScript script file is double-clicked in Unity editor for the first time after restarting computer, MonoDevelop fails to... Read more
Multiple text field changes to single text field
If user adds a script to the component, the large text field disappears and becomes small - please see attached video. There are tw... Read more
Editor uses incorrect rendering path
When an active platform is set to Android, the rendering path value from the standalone platform is used in the play mode. Reproduc... Read more
High light goes over the multiline text field borders on component
Blue high light expands the multiline text field borders - please see attached screen shot for details. To reproduce: - Open attach... Read more
Unity documentation manual is missing
To reproduce: 1. Open Unity manual through editor interface Expected result: Manual opens Actual result: There's no manual Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Standalone Player crashes with "TDerived GetOrLoad<TDerived>() where TDerived : T" when IL2CPP Code generation is set to "Faster (smaller) Builds"
- IndexOutOfRangeException and InvalidOperationException when logging XML string
- Script missing in "Assets/Settings/Mobile_Renderer/GlobalVolumeFeature" of "com.unity.template.urp-blank" template
- “Font Asset Creator - Error Code [Invalid_File_Structure]…“ error is logged when generating Font Assets from fonts with meta files from previous Editor versions
- Input.mousePosition returns (NaN, NaN, 0.00) when Scene view is opened