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[compute] HLSLcc times out compiling complex shaders (bad perf on comple...
Since Unity 5.1 many complex compute shaders fail importing due to timeout. Looks like HLSLcc cross compiler (for OpenGL 4.3 / OpenG... Read more
Vertex textures not bound when using DrawProcedural in 5.1
Breaks TC Particles AS package Read more
[Graphics] Left ALT+Return toggles fullscreen
Steps to reproduce:1) Open provided example project2) Press File > Build an Run3) Press "Play!"4) Press left ALT + Return to swit... Read more
Rigidbody/Rigidbody2D Contraints are hidden in debug mode
To reproduce:1. Start a new project.2. Create a new game object.3. Add a Rigidbody or Rigidbody2D to the game object.4. Set the Insp... Read more
Button position is wrong on fullscreen player which aspect ratio is diff...
Steps to reproduce:1. Open attached project's scene "BrokenButton".2. Check how button is highlighted.3. Build and run project.4. Ch... Read more
Profiler's Record setting gets enabled again when re-opening the Profile...
How to reproduce: 1. Open any project2. Play the scene3. Open the Profiler window4. Disable the Recording5. Close the Profiler windo... Read more
GetComponent() allocates memory on each call
How to reproduce: 1. Open attached project2. Open scene scene.unity3. Open the Profiler window4. Enable Deep Profiling5. Play the sc... Read more
iOS multiple displays are not working
How to reproduce: 1. Open attached project2. Open scene Test.unity- Scene contains a script which checks if multiple displays are su... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS