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osx: editor crashes on activating webcam in scene
-e: see title works fine using 4.2 or 4.3 on the same mac -repro: --open attached project --play scene --click 'update' --select fo... Read more
When using a DLL that has a subclass of a generic class, the
To reproduce: 1. Open attached project 2. Enter the scripts folder 3. Select both scripts (ParentClass.cs and ChildClass.cs) 4. In ... Read more
Double-F (frame selection with tracking) uses different bounds
Repro steps: - Make two cubes - one a child of the other with some offset. - Select the parent cube. - Press F for frame selection. ... Read more
Plugin DLLs are excluded even if they are placed not in platform specifi...
Reproducible on both WP8 and WSA platforms. If some multi-platform plugin DLL is placed in a folder named other than platform name, ... Read more
Screen blinks when keyboard appears/disappears on Android
Screen blinks when on-screen keyboard appears/disappears if status bar is shown on Android apps Read more
Icon image in generated Xcode project is tinted off color
Workaround: The problem shows up when import settings format for the image is overridden with 16-bit format. This can be fixed in im... Read more
When you Copy an Avatar for a base model, CombineMeshes breaks
To reproduce: 1. Open attached project 2. Open scene "Merge Bug" 3. Enter play mode. You will see two examples of combined meshes. O... Read more
Loop animation breaks when setting animation compression to Optimal
Steps to reproduce : - import the project attached - open the scene "Loop Bug" - go to Character>Animation and select the Sprint_Lo... Read more
Not referenced plugins for other platforms are included in WP8 and WSA b...
Not referenced plugins for other platforms are included in WP8 and WSA builds. In example, if we have a plugin for Android platform ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Standalone Player crashes with "TDerived GetOrLoad<TDerived>() where TDerived : T" when IL2CPP Code generation is set to "Faster (smaller) Builds"
- IndexOutOfRangeException and InvalidOperationException when logging XML string
- Script missing in "Assets/Settings/Mobile_Renderer/GlobalVolumeFeature" of "com.unity.template.urp-blank" template
- “Font Asset Creator - Error Code [Invalid_File_Structure]…“ error is logged when generating Font Assets from fonts with meta files from previous Editor versions
- Input.mousePosition returns (NaN, NaN, 0.00) when Scene view is opened