Search Issue Tracker

0
votes
Fixed

UI slow-down when 29,952 light probes selected

Editor - Other

-

Sep 13, 2013

-

Version/s: 4.3.0b2

When 29,952 light probes are selected, every UI operation takes an extra 90 seconds This bug is further investigation of Case 5620... Read more

0
votes
Not Reproducible

OnCollision2DStay doesn't get called all the time

2D

-

Sep 13, 2013

-

Version/s: 4.3.0b2

Steps to reproduce : - import the project attached - open the scene MainLevel01 - press play - move around and notice that sometime... Read more

0
votes
Not Reproducible

Using Hashtable as a parameter of a method causes exception to be thrown

WP8

-

Sep 13, 2013

-

Version/s: 4.3.0b2

This case was related to another issue which was successfully fixed. Read more

0
votes
Fixed

Adding a trigger paramter to the animator changes existing transition co...

Animation

-

Sep 13, 2013

-

Version/s: 4.3.0b2

To reproduce: 1. Open project "Trigger bug" 2. Open animation controller abenew 3. Inspect the transition from "Movement" to "Idle" ... Read more

0
votes
Fixed

Editor hangs when deleting a sub state machine

Animation

-

Sep 13, 2013

-

Version/s: 4.3.0b2

Steps to reproduce : - import the project attached - open the Animator Controller - delete the the sub state machines and Unity wil... Read more

0
votes
Fixed

AngryBots demo broken when downloading project from Asset Store

Global Illumination

-

Sep 13, 2013

-

Version/s: 4.2.1f4

AngryBots demo broken when downloading project from Asset Store. Could also reproduce with the latest 4.3 beta 2. To reproduce: - C... Read more

1
votes
Postponed

[Batching] Batching stats discrepancy in Profiler

Profiling

-

Sep 12, 2013

-

Version/s: 4.3.0b2

TL;DR: to repro, run the attached project on a standalone platform, a mobile device, and in the editor player and record the draw ca... Read more

0
votes
Fixed

Errors returned or Editor crash when AddComponent is called in Awake()

Assets Management

-

Sep 12, 2013

-

Version/s: 4.2.0f4

Steps to reproduce : - import the project attached - open the Crasheditor scene - press play - select the CrashEditor object in the... Read more

0
votes
Fixed

MeshSkinning.Prepare is slow when toggling renderers and GPU skinning is...

Graphics - General

-

Sep 12, 2013

-

Version/s: 4.3.0b1

Steps to reproduce : - import the project attached - open the scene bugdemo - press play and notice the lag when switching body par... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.