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[Android] Can’t fix the frame rate to less than 30 FPS
In most platforms, the application frame rate is controllable by disabling VSync and setting a target frame rate to Application.targ... Read more
[Mono] Linq.Expressions.Expression.Call (Expression, MethodInfo, Express...
To Reproduce:1. Run the attached project.2. Observe that, 'ArgumentException: instance' (System.ArgumentException when building in m... Read more
[WP8.1][UNET] " Found no receiver for incoming command " in Windows Phone
To reproduce:1. Open attached project (Tank_new.rar)2. Open player settings and change Cloud Project ID to 6267cfce-dbb3-44da-b540-7... Read more
C# lambdas which return Void fail il2cpp compilation
-e: Using a c# lambda that returns void will cause a project to be unable to be compiled for webGL -repro:--make new proj--create c#... Read more
[Networking/SyncVar] Declaring more than 32 SyncVars in one class causes...
Reproduction steps:1. Open attached project "UNETSyncVars"2. Build scene "Test"3. Launch a host instance and a client instance4. Obs... Read more
[iOS] Arial Thai fonts don't work
To Reproduce: 1. Run the attached scene on iOS.2. Observe that Thai font's are not rendered. Read more
TerrainCollider doesn't detect collision with CapsuleCollider on time an...
Steps to reproduce: 1. Open attached project2. Open scene "Assets/Test"3. Double click on "Capsules" game object to focus on it4. No... Read more
RaycastHit returns the wrong triangle index in Unity 5
Steps to reproduce:1. Open attached project's "TriangleBug" scene with 4.6 version of Unity.2. Enter play mode. (have both scene ang... Read more
[Rect] Rect constructor argument names are confusing
I'm writing about rect class realization I believe rect constructor argument names are confusing and should be changed.So this how c... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved