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UI slow-down when 29,952 light probes selected
When 29,952 light probes are selected, every UI operation takes an extra 90 seconds This bug is further investigation of Case 5620... Read more
OnCollision2DStay doesn't get called all the time
Steps to reproduce : - import the project attached - open the scene MainLevel01 - press play - move around and notice that sometime... Read more
Using Hashtable as a parameter of a method causes exception to be thrown
This case was related to another issue which was successfully fixed. Read more
Adding a trigger paramter to the animator changes existing transition co...
To reproduce: 1. Open project "Trigger bug" 2. Open animation controller abenew 3. Inspect the transition from "Movement" to "Idle" ... Read more
Editor hangs when deleting a sub state machine
Steps to reproduce : - import the project attached - open the Animator Controller - delete the the sub state machines and Unity wil... Read more
AngryBots demo broken when downloading project from Asset Store
AngryBots demo broken when downloading project from Asset Store. Could also reproduce with the latest 4.3 beta 2. To reproduce: - C... Read more
[Batching] Batching stats discrepancy in Profiler
TL;DR: to repro, run the attached project on a standalone platform, a mobile device, and in the editor player and record the draw ca... Read more
Errors returned or Editor crash when AddComponent is called in Awake()
Steps to reproduce : - import the project attached - open the Crasheditor scene - press play - select the CrashEditor object in the... Read more
MeshSkinning.Prepare is slow when toggling renderers and GPU skinning is...
Steps to reproduce : - import the project attached - open the scene bugdemo - press play and notice the lag when switching body par... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects