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Stripping code strips procedural material classes
To reproduce: 1. Open attached project 2. Build and run on iOS 3. Fail: ../Data/Managed/mscorlib.dll Could not produce class with I... Read more
Collider2D behaviour is not the same as Collider when Rigidbody2D Interp...
Steps to reproduce : - import the project attached - open the "Test Scene" - click on the pause button in the editor - click play -... Read more
Methods tagged with [ContextMenu] don't show up in derived classes if th...
Steps to reproduce : - import the project attached - select the "test" object - open the context menu for BehaviourA and notice tha... Read more
A few Gingerbread devices freeze after the app is closed or sent to back...
The device becomes unresponsive after the application is sent to the background by pressing the home button or after it is quit with... Read more
[Mono] NetworkInterface.GetAllNetworkInterfaces() raises bad length Argu...
Calling NetworkInterface.GetAllNetworkInterfaces() in MacOS X, when there are adapters with more than 6 characters (i.e. "bridge0", ... Read more
_MainTex_TexelSize is getting overwritten with an incorrect value, every...
_MainTex_TexelSize is getting overwritten with an _incorrect_ value, every time you re-save the shader, if you use a WebCamTexture. ... Read more
Unity crashes when adding cloth renderer to a prefab
To reproduce: 1. Open a Unity project 2. Create a prefab 3. Add a cloth renderer component to it 4. Unity crashes Read more
SurfaceShaderLightingExamples page has a number of errors
To reproduce: 1. Open Manual/SL-SurfaceShaderLightingExamples.html page Expected result: Everything looks like it did in previous v... Read more
Drawn camera is cropped the size of the Game View when using Handles.Dra...
Steps to reproduce : - import the project attached - open the scene "cameraTest" - undock the Game View - play the scene and press ... Read more
Same animation is shown multiple times in the preview when selecting mul...
Steps to reproduce : - import the project attached - select all the animations in the Animation folder and notice the small thumbna... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file