Search Issue Tracker
NetworkManagerHUD confuses online state when multiple clients exist
NetworkManagerHUD confuses online state when multiple NetworkClient instances exist. It shows the wrong buttons in the HUD after dis... Read more
NetworkProximity checker exception
NetworkProximity checker exception when entering a scene. Read more
[Crash] Infinitely recursive function which allocates memory crashes unity
Reproduction steps with a project:1. Open attached project "AscensionCrashTest"2. Open scene "Main"3. Run the game Notes:1. Crashes ... Read more
[Onboarding] Textures are not applied properly in certain cases
How to reproduce: 1. Open project shadowInstanceProblem2. Open scene _Scenes/Test.unity3. Play the scene4. Press spacebar5. Enable t... Read more
[Library] Assignation of a renamed material on a mesh is reverted back t...
Steps to reproduce: 1. Open the attached project2. Rename and change the color of the material 'SM_GroundMat' under Assets/Materials... Read more
[WP8] "System.Net.Sockets.SocketException" errors thrown when building p...
To reproduce:1. Build attached project for WP82. Notice "System.Net.Sockets.SocketException" errors in console Read more
Using Camera::Render to render a picture to a texture does not work
How to reproduce: 1. Open attached project2. Open scene RenderTextureBug.unity3. Build to iOS and run4. Press the 'Snap Picture' but... Read more
[TreeCreator] Terrain Tree Random Rotation has no effect
How to reproduce:1. Create a simple tree2. Create a terrain gameobject3. Click place tree tab4. Ensure that Random Tree Rotation is ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] [Android] External library generics fail during IL2CPP build
- Animator State’s Multiplier field shows a Parameter that no longer exists when the Parameter was assigned and then deleted
- Shadows disappear and come back after couple frames when using OnDemand Shadows and OnDemand Reflection
- “Delete Selected Items” is still active in the menu when Label is not selected in New Sprite Library Asset window
- "View Generated Shader" button in Shader Graph Asset is not aligned with other buttons