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Intensity in BlendModesOverlay shader's alphablend mode
Intensity not used in BlendModesOverlay shader's alphablend mode All the other modes use intensity as a way to fade in/out the scree... Read more
Only first scene in streamedSceneAssetBundle is available for load
BuildPipeline.BuildStreamedSceneAssetBundle only works for first scene. 1. In the Editor select the Menu Item 'Test -> CreateBund... Read more
[Mobiles]"<RI.Hid>" errors thrown when connecting a Mobile Device
To reproduce:1. Create a new project2. Connect a windows phone 8 or android device to your pc3. Notice the errors in console:"<RI... Read more
[OcclusionCulling] Occlusion Bake doesn't remove old occlusion bake files.
DUPLICATE: https://issuetracker.unity3d.com/issues/occlusion-culling-system-creates-too-many-files-in-the-library-folder-and-never-d... Read more
Lightmapping still bakes AO when AO is set to zero
How to reproduce: 1. Open new project2. Import attached package simpleRepro.unitypackage3. Open scene test.unity- Scene contains a s... Read more
[Geomerics][AO]AO doesn't take alpha texture into account.
1) Open scene FG AO2) Notice that Plant Plane AO is coming from the plane geometry instead of the alpha cutout. Read more
Scene view dims together with other elements of Editor when game is playing
To reproduce:1) Create new project2) Make sure that you see both Scene and Game Views3) Optional: Change Playmode Tint color in Edit... Read more
Spotlights can't drop shadows on a terrain
Spotlights don’t drop shadows on a terrain even when the "Deferred" rendering path is enabled. Read more
Editor crashes when loading scene from UFPS AssetStore package
Download the Ultimate FPS package from Asset Store. Try to open the scene called Sky City. Unity crashes in LightManager::FindForwar... Read more
[IL2CPP] Wrong packed date is thrown if built with IL2CPP
1. Open attached project2. Build to iOS3. Exception will be thrown in XCode console Note: Mono backend works without issues. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default