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62
votes
Duplicate

Unwrapper gives different results between platforms

Global Illumination

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Jun 22, 2015

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Version/s:

In 5.x we no longer run the same unwrapper DLL on Windows and Mac. This means that when GI data is built on one platform with a cert... Read more

0
votes
Fixed

[Ambient] Allow higher than 1 ambient intensity

Global Illumination

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Jun 22, 2015

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Version/s: 5.2.0a3

Currently ambient is limited to 1 and users would like to have it higher to control ambient intensity better. Especially needed for ... Read more

1
votes
By Design

[DefaultProbe] Skybox ambient doesn't work if scene is not baked unlike ...

Progressive Lightmapper

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Jun 22, 2015

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Version/s: 5.2.0a3

To reproduce:1. Open attached project2. Run scene 13. Change ambient intensity4. Notice that it isn't applied when set to skybox if ... Read more

0
votes
Fixed

[iOS] HandHeld.PlayMovie doesn't work correctly in Landscape mode on iOS6

iOS

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Jun 22, 2015

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Version/s: 5.2.0a3

To Reproduce: 1. Deploy the attached project to an iOS6 device.2. Rotate the device to landscape mode.3. Play video in any mode.4. O... Read more

0
votes
Fixed

[Multi Display] Application becomes unresponsive in fullscreen mode if m...

Deployment Management

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Jun 22, 2015

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Version/s: 5.1.0p1

To Reproduce: 1. (On OSX) Build the attached project or any other project with responsive objects for standalone.2. Run the App in f... Read more

2
votes
Fixed

[WIN] Cross compilation job Assembly-Csharp.dll failed when building for...

Deployment Management

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Jun 22, 2015

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Version/s: 5.1.0f3

How to reproduce: 1. Open attached project2. Build to iOS- Note that the build fails with error: Cross compilation job Assembly-CSha... Read more

0
votes
Duplicate

[Input] Input.GetAxis always returns 0 in a built game

Input

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Jun 22, 2015

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Version/s: 5.2.0a3

Reproduction steps:1. Open attached project2. Open scene "Main"3. Run the game in editor4. Move using WASD keys (success!)5. Build t... Read more

0
votes
Fixed

[Hinge Joint] If Connected Body is disabled crashes on object enable

Physics

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Jun 22, 2015

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Version/s: 5.1.1f1

Enabling game object, which has hinge joint and joint's connected body is other disabled game object crashes editor. Steps to reprod... Read more

0
votes
By Design

[Physics2d] Collider2d.attachedRigidbody throws exceptions from destroye...

Physics2D

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Jun 21, 2015

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Version/s: 5.0.0f4

To reproduce:1. Open attached project2. Open scene test3. Enter play mode. Cubes will start moving into a green square, which destro... Read more

0
votes
Not Reproducible

(KERNELBASE) RaiseException crash on play

Asset Import

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Jun 21, 2015

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Version/s: 5.1.0f3

1) Open my attached project2) Press play Read more

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