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Artifacts after baking
Artifacts after baking This is not connected to the attached projectSteps are: 1 Create New Project2 Add plane and make it Static3 S... Read more
Compass does not work with some devices
While using test application compass just flickers at one place without showing exact direction. Read more
[Transition] Condition parameter's compatibility errors when importing a...
Steps to reproduce this issue: 1. Import 'bugController' package into Unity 5.02. Animator controller with couple of state machines,... Read more
[AnimatorWindow] Artifacts in transition preview in the inspector window
To reproduce:1. Open the attached project and any animation controller2. Select any transition and zoom in/zoom out in the inspector... Read more
Sentence on "Searching" page is incomplete
Sentence on "Searching" page is incomplete The 2nd last sentence on the "Searching" page is incomplete. Maybe it should be split int... Read more
[WSA] Exception in Visual Studio (Update 5, CTP 2) using Microsoft-Ad SD...
Reproducible with Unity 4.6.2p1, 4.6.1f1. Visual Studio Update 5 (2013.5 CTP 2); Repro steps:1. open project "Microsoft Ads Plugin 2... Read more
[WSA] physx error in sample scene
Unity sample car AI scene throws some physx errors: PxVehicleComputeSprungMasses: Unable to determine sprung masses. Please check th... Read more
[Mobiles] Angry bots baked lighting data is lost after building
Shaders used in angry bots lose their baked lighting data on builds. To reproduce:1. Import 5.0-AngryBots.rar2. Change the Direction... Read more
[WSA] physx errors in Unity sample scene
Unity sample jet plane scene throws some physx errors: Susp spring strength must be greater than zero(Filename: C:/buildslave/physx/... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Adding available Nodes with longer names in Fragment Context window overflow Fragment Context window in Shader Graph
- "Layer Palette Profile" Asset is automatically applied to the second Terrain but doesn't load any layers
- "Terrain Tools" shortcut conflicts with the Overlays shortcut by default
- Longer Shader Graph Property Reference names breaks VFX Graph Output Particle Node
- Inconsistent hotkeys in the Terrain tool with the "Terrain Tools" installed and not installed