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0
votes
Fixed

Value returned by AudioSettings.outputSampleRate is wrong on Windows

Audio

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Jan 25, 2014

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Version/s: 4.3.3f1

To reproduce: 1. Open attached project 2. Open scene "BugRepro" 3. Enter play mode 4. Look at the console - the AudioSettings.output... Read more

1
votes
By Design

Instantiate(gameObject.audio) as AudioSource causes crash

Audio

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Jan 25, 2014

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Version/s: 4.3.3f1

To reproduce: 1. Open attached project 2. Open scene "creatures" 3. Run - unity crashes with no bug report Removing the line "SXFau... Read more

0
votes
Not Reproducible

WWW.GetAudioClip() can't handle files that contain '#' in their name

WebRequest

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Jan 24, 2014

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Version/s: 4.3.3f1

Reproduced with: Unity Version 4.3.3f1 (c8ca9b6b9936) Unity Version 4.3.4f1 (e444f76e01cd) Read more

0
votes
Fixed

MonoDevelop doesn't register a class from a referenced assembly

CodeEditors

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Jan 24, 2014

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Version/s: 4.5.0a5

Steps to reproduce : - import the project attached - open the SubclassPostEffect.cs in Mono Develop - mouse over the PostEffectsBas... Read more

0
votes
Fixed

Profiler.logFile doesn't work on Win Store Apps

Windows Store Apps

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Jan 24, 2014

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Version/s: 4.3.3f1

When using "Profiler.logFile" variable in Win Store Apps, development console shows following message: "Writing failed because the f... Read more

0
votes
Postponed

Emoji characters are not displayed in dynamic font

Graphics - General

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Jan 24, 2014

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Version/s: 4.3.3f1

Reproduced in the editor and in a standalone build. Reproduced with: Unity Version 4.3.3f1 (c8ca9b6b9936) Read more

0
votes
Fixed

WWW object in Unity Editor cannot communicate with servers that compress...

Webplayer

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Jan 24, 2014

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Version/s: 4.5.0a5

The WWW object, when running in the Unity Editor, passes a wide-open Accept header (value */*) and does not include the Accept-Encod... Read more

0
votes
Fixed

style.CalcSize does not care about length change that is made by using k...

IMGUI

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Jan 24, 2014

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Version/s: 4.3.2f1

To reproduce: 1. Open the project that I have attached and run 'test' scene 2. Run the scene, notice that both lines have the same t... Read more

0
votes
Not Reproducible

[DX12] Alt+Tab when fullscreen causes application to hang

DirectX12

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Jan 23, 2014

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Version/s:

Repro steps: 1. Build & run the attached project using DX11 or DX12 2. Toggle full screen using GUI button 3. Alt+tab to another wi... Read more

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