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Value returned by AudioSettings.outputSampleRate is wrong on Windows
To reproduce: 1. Open attached project 2. Open scene "BugRepro" 3. Enter play mode 4. Look at the console - the AudioSettings.output... Read more
Instantiate(gameObject.audio) as AudioSource causes crash
To reproduce: 1. Open attached project 2. Open scene "creatures" 3. Run - unity crashes with no bug report Removing the line "SXFau... Read more
WWW.GetAudioClip() can't handle files that contain '#' in their name
Reproduced with: Unity Version 4.3.3f1 (c8ca9b6b9936) Unity Version 4.3.4f1 (e444f76e01cd) Read more
MonoDevelop doesn't register a class from a referenced assembly
Steps to reproduce : - import the project attached - open the SubclassPostEffect.cs in Mono Develop - mouse over the PostEffectsBas... Read more
Profiler.logFile doesn't work on Win Store Apps
When using "Profiler.logFile" variable in Win Store Apps, development console shows following message: "Writing failed because the f... Read more
Emoji characters are not displayed in dynamic font
Reproduced in the editor and in a standalone build. Reproduced with: Unity Version 4.3.3f1 (c8ca9b6b9936) Read more
WWW object in Unity Editor cannot communicate with servers that compress...
The WWW object, when running in the Unity Editor, passes a wide-open Accept header (value */*) and does not include the Accept-Encod... Read more
style.CalcSize does not care about length change that is made by using k...
To reproduce: 1. Open the project that I have attached and run 'test' scene 2. Run the scene, notice that both lines have the same t... Read more
[DX12] Alt+Tab when fullscreen causes application to hang
Repro steps: 1. Build & run the attached project using DX11 or DX12 2. Toggle full screen using GUI button 3. Alt+tab to another wi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file