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[CharacterController] isGrounded returns wrong values while character is...
Steps to reproduce: 1. Open the attached project2. Add a 'Test' input button in Editor/Project Settings/Input3. Open and play the 'A... Read more
Speed-Multiplier get activated on rename of assigned parameter
Create Animator ControllerCreate Blend TreeRename default "Blend" paramBUG: Blend Tree Speed/Multiplier param gets activated :( Read more
Unity attempts to load mono dlls even when in hidden directories
To reproduce:1. Open attached project2. Notice Unhandled Exception: System.Reflection.ReflectionTypeLoadException: The classes in th... Read more
Generics expander expands more than it is needed, resulting in endless r...
How to reproduce: 1. Open attached project2. Build to iOS3. Open in Xcode4. In the Find navigator, search for "wrapper"- Notice that... Read more
100% CPU usage when using fallback characters from system font
How to reproduce: 1. Open attached project2. Open scene Untitled.unity3. Build to iOS and run- Note the CPU usage and the time it ta... Read more
[Mac-Only] Asset Store login field loses focus when switching between apps
- Open Asset Store window on Mac, log out and try to log back in.- On the login screen, type something in the password field.- Switc... Read more
[Android] Several unnecessary permissions are added to app manifest
In Unity 5.1, the following permissions are added to AndroidManifest.xml even when these permissions are not required for the app. -... Read more
NetworkTransform client objects do not move when update rate is zero
When an object with a NetworkTransform and a Rigidbody2D has an update rate of zero, has a velocity set and the server and is spawne... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS