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Custom editor documentation examples are in UnityScript only
The documentation examples on custom editors need to be updated as they are only in UnityScript: http://docs.unity3d.com/ScriptRefer... Read more
Nothing about UnityEngine.WSA
There is absolutely nothing about UnityEngine.WSA in scripting reference. Monodevelop can auto-finish when writing UnityEngine.WSA.x... Read more
AudioClip.Create lacks documentation and overloads
Documentation in Scripting Reference of AudioClip.Create lacks information and overloads. file:///C:/Program%20Files/Unity%205.0.0b... Read more
API updater does not update AudioClip.Create
When loading the attached script in 5.0.0b1 there is no message that AudioClip.Create() with 8 arguments is obsolete, and _outp... Read more
When Camera Clear Flags is set to Don't Clear or Depth Only, clicking on...
To reproduce: 1) Create new project 2) Add 2 cubes to scene, make sure you can see them as two separate objects 3) Add a OnMouseDown... Read more
NullReferenceException is thrown when creating new audio mixer
To reproduce: 1. Create new project 2. Open the Audio Mixer window with no objects in the hierarchy selected 3. Click the + button n... Read more
GameObject>3D Object>Cloth doesn't do anything
To reproduce: 1) Create new project 2) In top menu, go to "GameObject -> 3D Object -> Cloth". It does exactly nothing Workaround: M... Read more
Script always opened in existing Visual Studio instance instead of openi...
Set External Editor to VS 2010. Open script in it. Set External Editor to VS 2012. Open script again. Expected: VS 2012 opens with... Read more
Script editing falls back to MonoDevelop after using Visual Studio and c...
1. Had Visual Studio 2012 open with some solution 2. Opened Unity and created a C# script 3. Double clicked on the script -> a secon... Read more
Native plugins can not be used in Windows Phone 8.1
Steps to reproduce: 1. Download attached project 2. Build and run to WP8.1 3. Exception will be thrown: A first chance exception of ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Custom elements not visible in UI Builder when defined in a namespace starting with "Unity"
- Decal Projectors of Prefabs appear less faded in Scene view
- Default Preset application and Reset() method execution order is different when adding a Component via the Inspector versus calling Reset via the Component context menu
- Scene view is not outputting HDR when the "Use HDR Display Output" option is enabled, DX12 is selected as the Graphics API, and URP/HDRP is in use
- Sprite Atlas results in suboptimal packing even when "Allow Rotation" is enabled