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Minions stop doing damage to the player (2D regression?)
To reproduce: 1. Download and import Unity Projects: 2D Platformer 2. Let two minions push you from different sides (as shown in the... Read more
"Auto configure connected anchor" is missing from manual documentation
in both hinge joint and configurable joint component manuals. Read more
Rect Transform shows tiled sprites outside the border
1. Drag a sprite to a scene view 2. Add Rect Transform component to the sprite 3. Notice that 4 sprites are displayed instead of one... Read more
Manual screenshot of Fixed Joint component is missing 'enable collision'...
1. see manual for 'Fixed joint' and observe that the variable 'enable collision' is not present Read more
Moving of carved obstacles affects agents movement
- Locate curved obstacle on the poligon where located the end of OffMeshLink. - Let agent cross the link. - Move obstacle when agent... Read more
www.audioClip.length is null after successful download
To reproduce: 1. Create a new project 2. Import the attached package 3. Play the Test scene in the editor 4. See that the audio clip... Read more
popwindow option not labeled as available on Linux in docs
-e: the '-popupwindow' option got added for the Linuxplayer but it is not mentioned in the docs -repro: --got to command line optio... Read more
Selection is lost when using ctrl+select on OSX
Steps to reproduce : - create a new project - create a game object and create an animation in the Animation Window - add a few keyf... Read more
Feature names in About does not match actual product names
Licences type in the Unity about is not consistent with our product names. 1. Activate a full Unity Pro licences with all possible ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file