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[Realtime GI] Some static objects are brighter in Enlighten (CS-677)
Even though the directionality seems correct, some objects get more lighting than others. When high realtime resolutions (above 5) a... Read more
Per-platform default quality settings gets lost when we exit Unity edito...
To reproduce:1.Create new project.2.Check quality settings.3.Play any scene in project.4.Close Unity Editor.5.Open project again and... Read more
Animated property values are not refreshed in Particle Editor when scrub...
1. Create ParticleSystem2. Open Particle Editor3. Animate some properties (eg. size)4. Scrub animation5. Properties are not updated ... Read more
no way to detect an idle network connection
There is no way to detect an idle (but still connected) network connection in network HLAPI. Since HLAPI processes messages without ... Read more
[EditorLog] Data on reflection probes bake time is not in editor log
There is no data on how long reflection probes took Currently we have:Enlighten: Precompute started....Enlighten: Precompute took 1.... Read more
[Shadows] Shadow precision issue on extremly scaled objects
Steps to reproduce:1. Import "701205.unitypackage".2. Open scene "ReproScene".3. Shadow of cube is displayed incorrectly Read more
[Effector] Project crashes if 2D effector is needed but there is none
Repro steps:1) Open the project and scene Scene2) Uncheck Used By Effector attribute in Circle Collider 2D component3) Play the game... Read more
Create and replace existing animation doesn't replace the asset, instead...
1. Open Animation Window2. Create new animation and save it with a filename that already exists3. Press "Yes" on a "Confirm Save As"... Read more
UnityEngine.Ping not available on Windows Phone
To reproduce:1. Open attached project2. Run Elevator/Build/Build Windows Phone from the application menu3. Notice error in console Read more
[Docs] alpha:blend parameter not in documentation
Some built-in shaders use a surface shader parameter that is not described in the documentation, specifically alpha:blend. http://do... Read more
All about bugs
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