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Objects slide around on their own volition
How to reproduce: 1. Open attached project2. Open scene _Scenes/Init.unity3. Play the scene- The scene should begin stacking blocks ... Read more
[UNET] Network Manager requires PlayerPrefab even when Auto Create Playe...
To Reproduce: 1. Open and run the attached project in editor.2. Run as Host & Click Client ready.3. Observe that the error:"The ... Read more
[compute] Read only StructuredBuffer count limit is not properly detecte...
To reproduce:1. Open "MainScene"2. Hit "play" several times3. The editor crashes Read more
[compute] RWStructuredBuffer Count Limit is not properly detected, cause...
Editor crashes when dispatching a compute shader with too many RWStructuredBuffers (e.g. 8 of them makes it crash; while 7 works). Read more
[Win]Crunched Cubemaps crash Editor and DX11 Standalone
-e: as per title -repro--open attached project--try reimporting the "Day Sun Low HorizonRich_Paladin" cubemap--NOTICE editor crashes... Read more
[Input] When a fullscreen non-native resolution is used for a standalone...
To reproduce:1.Create new project, import attached "repro" package.2.Open and play "test" scene.3.Notice in left-top corner - 3 GUI ... Read more
1 frame length animations don't play
To reproduce:1. Open attached project2. Open Main scene3. Press play4. Press Idle button5. Select blacksmith model in project6. Sele... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS