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Crash, when dragging a prefab with script, that sets isKinematic paramet...
To reproduce this bug: 1. Open the attached project 2. Select Cube 3. It has Rigidbody and script which sets isKinematic parameter ... Read more
StateMachineBehaviours do not work if a state inside it has or has had i...
To reproduce this issue: 1. Import the attached package 2. Open 'scene' 3. Select 'GO' object in the hierarchy 4. Open Animator 5. ... Read more
Filling a uGUI text box in the editor causes the cursor to start twitchi...
To reproduce: 1. Open attached project. It is the uGUI sample project 2. Open scene "Input Standalone" 3. Enter play mode 4. Select ... Read more
RayCast TextureCoord value is wrong if the Y axis of the transform has n...
To reproduce this bug: 1. Import the attached package 2. Open 'scene' 3. Play the scene 4. Hover the mouse onto the quad 5. Texture... Read more
Crash when removing Canvas component from object
To reproduce: 1. Open attached project 2. Open MatchSim 3. Select Canvas 4. Remove Graphic Raycaster and Canvas components 5. Editor... Read more
Mask doesn't display child content if alpha value is less than 3
Steps to repro: 1. Open the attached scene 2. Change the mask image's alpha level to 0-3, observe that the child disappears 3. Any v... Read more
Windows Store Apps and Windows Phone 8.1 builds fail WACK
Steps to reproduce: 1. Open any project 2. Build it to a Visual Studio solution 3. Create app package and run Windows App Cert Kit o... Read more
MissingReferenceException when changing script on a component
Steps to repro: 1. Create an empty GameObject 2. Create a new script Test01 and add it to the empty GameObject 3. Create another scr... Read more
InputField's OnValueChanged is not firing on WP8
To reproduce: 1. Open attached project 2. Open scene example. It contains an input field and a label that gets changed to the text e... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL