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Fixed in 5.0.X
Votes
0
Found in
5.0.0b10
Issue ID
643048
Regression
No
StateMachineBehaviours do not work if a state inside it has or has had its own StateMachineBehavior
To reproduce this issue:
1. Import the attached package
2. Open 'scene'
3. Select 'GO' object in the hierarchy
4. Open Animator
5. Notice there is a 'StateMachine' with 'SimpleStateMachineBehavior' script
6. Play the scene and notice the output in the console
7. Now open 'StateMachine' in the Animator
8. Select 'NewState' and add 'EmptyStamachineBehavior' on it
9. Play again and no output is seen in the console
10. Remove 'EmptyStamachineBehavior' from 'NewState'
11. The StateMachineBehavior still does not work
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