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SyncList callbacks have inconsistent timing.
The callbacks for SyncLists for the local client on the host have inconsistent timing in regard to the actual operation. The callbac... Read more
NetworkManager OnServerConnect not called for local players
The virtual function NetworkManager.OnServerConnect() not called for local players. This also means that NetworkLobbyManager.OnLobby... Read more
[DisallowMultipleComponent] More than one MonoBehaviour of the same type...
Steps to reproduce: 1. Open attached project ("DisallowMultipleComponents.zip")2. Open script A and notice that it has DisallowMulti... Read more
UI ScrollList are not working when gameobject is disable at start
To reproduce:1. Open attached project2. Play testUINOOK scene3. Try to scroll4. Notice that scrolling doesn't work Read more
Normal map difference between Web Player and WebGL
-e: see title, looks worse for WebGL The appearance of low resolution normal maps is strikingly different between Web Player and Web... Read more
DrivenProperties - Canvas.SendWillRenderCanvases() wasting performance s...
Scene is not openable with latest trunk.It open in 5.4/5.6 but will not run due to script errors.Most probably fixed, or we would ha... Read more
Using StackTraceLogType.Full causes Debug.Log entries to not be clickable
1. Set Application.stackTraceLogType to Full2. Have a script do a Debug.Log call3. Double-click the entry in the console Expected: s... Read more
[Personal] The Append feature is always disabled if building to any fold...
How to reproduce: 1. Open any (new) project2. Build to iOS- Make sure to select a folder that is not the project root, nor is inside... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS