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UnityEngine.Networking.Types.NetworkID compiler warning
UnityEngine.Networking.Types.NetworkID cause compiler wanring "Unsupported enum type 'UnityEngine.Networking.Types.NetworkID'" when ... Read more
[OnTriggerStay] OnTriggerStay is not called on root RigidBody object whe...
To reproduce:1. Open attached project2. Run scene3. Notice that OnTriggerStay doesn't get called Read more
Opening animator parameters window freezes
1. Opne scene "Test".2. Select Cube.3. Make sure Inspector view is visible.4. Window->Animator Parameters.5. Notice that "Animato... Read more
Unity UI: Japanese Input Is Invisible Until Pressing Return
When typing into a Unity UI input field using the Japanese input method, all input is invisible until a user presses Return. Steps t... Read more
Position of UI Effects is scaled incorrectly
Steps to reproduce: 1. Open attached project2. Open "scene"3. Select "WorldCanvas" and notice that "Render mode" is set to "World Sp... Read more
[Android][Camera] Using camera that is set not to clear flags causes maj...
Using camera that is set not to clear flags causes major artifacts after rotating a device. Read more
[OldGUI] Editor crashes with "mono.dll caused an access violation" error...
Steps to reproduce: 1. Open the attached project2. Open 'Scene'3. Play the scene4. Move the cursor over 'timeScale=0' button, notice... Read more
Setting UI Text component text to empty throws error
I'm not attaching project for this case, because its extremly simple to reproduce. 1. Create project.2. Hierarchy->Create->UI-... Read more
[Video] QuickTime Crash : On Video importing using Legacy "MovieTexture"...
On importing video using "movieTexture" importer (which was imported successfully with new "VideoClip" importer) ,either Unity stops... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS