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[UNet][HLAPI] Server Crash when trying to send a serializable class via ...
Reproduction steps:1. Open the attached project2. Build and run the project3. In build, Press "Host Multiplayer Game"4. In editor, O... Read more
[Shadow] Non shadowed areas on the asymetrical rendering.
Steps to reproduce: 1. Open the attached project2. Open and play scene 'Shadows'3. Notice shadows look as expected4. On the script U... Read more
[D3D9] Update is stopped executing with Run In Background enabled under ...
Steps to reproduce: 1. Open the attached project2. Build and run the scene with these settings (should be set by default):D3D9 Fulls... Read more
WebGL requires additional code to capture keyboard input properly in an ...
-e: see above. since it is a fairly common use case with sites like kongregate it might be nice to add the workaround or maybe add i... Read more
[FBX Import] Toggling Optimize Mesh Changes Color of a Material
Reproduction steps:1. Open attached project2. Open scene "Test"3. Notice, the color of the characters in the scene (see op.png)4. Se... Read more
Lightmap index and scaleoffset will be reset in playmode
Correct reproduction steps shared below. In Unity 5.3, lightmapping behaviour has changed and only baking the scene is not enough. A... Read more
[WebGL] Input.inputString does not work, but GetKeyXXX works fine
-e: see title, regression: used to work on 5.1 -repro:--build+run attached scene--start typing--NOTICE inputstring stays empty Read more
Going Fullscreen on mac doesn't notify build of size change
To reproduce: 1) Download and open project2) Build and run for OS X3) Press the fullscreen button (green button on the corner of app... Read more
[Colliders]OnTriggerStay doesn't get called at all or gets wrong collide...
To reproduce:1) Open user attached project2) Open Scenes/level0 scene3) Play the scene4) Notice that "Player Ball" object's OnGround... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS