Search Issue Tracker

5
votes
Fixed

Scene/Game View UI is jittery/scales randomly when cycling through GameO...

uGUI

-

Aug 26, 2019

-

Version/s: 2019.3.0a12, 2020.1.0a1

How to reproduce:1. Open attached project "case_1178462-PrefabMode_694618.zip" and scene "Sample_2"2. In Hierarchy window, expand "C... Read more

0
votes
By Design

[WebCamTexture][Android][Meizu] FPS are not changed to requested value i...

Mobile Graphics

-

Aug 27, 2019

-

Version/s: 2020.1.0a2

How to reproduce:1. Open the attached project2. Build and run a project on Android3. Click on '03_SetFPS_Test' button to switch the ... Read more

0
votes
By Design

[IL2CPP] x86 Player craches when an calling a native plug-in

IL2CPP

-

Aug 20, 2019

-

Version/s: 2018.3.0a1, 2019.1.0a1, 2019.1.13f1, 2019.2.0a1, 2019.3.0a1

Steps to reproduce:1. Download attached project2. Build a Standalone player- Target Platform: Windows- Architecture: x86- Scripting ... Read more

0
votes
Fixed

Blue highlight is not available for Contribute and Receive GI in Mesh Re...

Graphics - General

-

Aug 27, 2019

-

Version/s: 2019.3.0b1

Blue highlight is not available when changes are made to Contribute GI, Receive GI, Lightmap parameters and Optimize realtime UVs in... Read more

5
votes
Fixed

Player Settings window becomes blank and starts spitting errors after go...

Mobile

-

Aug 17, 2019

-

Version/s: 2019.2.0a5, 2019.2.1f1, 2019.3.0a1, 2020.1.0a1

How to reproduce:1. Create a new Project2. Go to Project Settings > Player > Android Settings > Icon3. Observe the Project ... Read more

0
votes
Duplicate

Vector3 does not implement IFormattable interface

Scripting

-

Aug 26, 2019

-

Version/s: 2017.4, 2018.4, 2019.2, 2019.2.2f1, 2019.3, 2020.1

How to reproduce:1. Open the attached 'project-1179279.zip' project2. Enter Play mode and observe the Console window Expected result... Read more

0
votes
Fixed

[HDRP] Lit shader refraction works differently on OSX and Windows

Package: Scriptable Render Pipeline HD

-

Aug 27, 2019

-

Version/s: 7.0.1

Steps to reproduce1) Open attached scene both on Windows and Mac machines2) Switch to Game view3) Observe different results with sam... Read more

0
votes
By Design

Calling AssetBundle.LoadFromMemoryAsync doesn't load bundles if calling ...

Scripting

-

Aug 06, 2019

-

Version/s: 2018.4, 2018.4.5f1, 2019.2, 2019.3, 2020.1

How to reproduce:1. Open Unity project, attached to the user's email2. Load InitialScene scene3. Press Build -> Build Win64 in th... Read more

0
votes
Fixed

[IMGUI] Timing checkbox is clipped in the Animator layer settings window

IMGUI

-

Aug 27, 2019

-

Version/s: 2019.3.0a12, 2019.3.0b1

Timing checkbox is clipped in the Animator layer settings window. Steps to repro:1. Open the attached project.2. Windows > Animat... Read more

0
votes
Fixed

[GPU PLM] Indirect lighting does not work with cutout materials

Progressive Lightmapper

-

Aug 26, 2019

-

Version/s: 2018.4.0f1, 2019.2.0a1, 2019.2.1f1, 2019.3.0a1

How to reproduce:1. Open the attached "GPULightmapperCutout.zip" project2. Open the "GItesting" scene3. In the Lighting window, sele... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.