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Building project gets stuck on "Compiling shader variants" dialog when L...
How to reproduce:1. Open attached Unity project2. Build project Expected result: Project is built successfully on the selected platf... Read more
[XR][Legacy SDK][Oculus Quest][Oculus Go] App crashes when executing App...
Repro steps:1. Open QA attached project "repro_1222826"2. Build and Run on Oculus Quest/Go3. Wait for a few seconds for Application.... Read more
Not possible to determine which element was dragged, what's its position...
How to reproduce:1. Open project "But.zip"2. In the Hierarchy window select "MyComponent" GameObject3. In the Inspector window selec... Read more
UI Elements are no longer rendered when deactivating and reactivating th...
How to reproduce:1. Open the attached project “CanvasBug”2. Open the “SampleScene” Scene3. Deactivate and reactivate “Canvas” GameOb... Read more
RTHandles in URP causes memory allocation in multi-camera scenarios
Steps to reproduce:1. Open the “Defender 2D” project2. Open “Camera Stacking” scene3. Enter Play Mode4. Compare and observe memory u... Read more
Sometimes the wrong image is displayed when using Cursor.SetCursor in so...
Reproduction steps:1. Open the attached project “BadCursor”2. Open Scene “Assets/Scenes/Initialization.unity”3. Enter the Play Mode4... Read more
[Linux] No audio output when playing audio
Reproduction steps:1. Create a new project2. Move the “TestBugNoAudio” file to the Assets directory3. In the Project window, select ... Read more
ConfigurableJoint's drives behave differently after the PhysX 4.1.2 update
Reproduction steps:1. Open the attached “IN-58119 Rigidbody Override Bug - 2022.zip“ project2. Open the “SampleScene”3. Enter Play m... Read more
[MixedMode] Mixed mode shadows do not render with "Directional Specular"...
When there are light probes in the secene with GI->Direction Mode->Directional Specular, after bake non-static objects stops c... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor