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Opening the project throws a "System.ArgumentException: An item with the...
How to reproduce: 1. Open the user’s attached project 2. Observe the Console Expected result: No errors are thrown Actual resu... Read more
[PS5] DualSense controller low rumble not triggering when value of SetMo...
How to reproduce: 1. With a PlayStation 5 controller connected open the attached project “FishSchools.zip” 2. Select the “PlayStatio... Read more
The playstation controller's UI confirmation button is Square, instead o...
How to reproduce: 1. Open the attached project “Test.zip“ 2. Open the “SampleScene“ Scene 3. Enter the Play mode 4. Connect a PS... Read more
TouchPhase.Began is not always reported when using UnityEngine.InputSyst...
Repro case: {code:c#} using UnityEngine; using UnityEngine.InputSystem.EnhancedTouch; public class TouchController : MonoBehav... Read more
InputActionAsset is not being updated when it is already assigned to Pla...
Reproduction steps: 1. Open the attached “BugRepro” project 2. Open the “Assets/Scenes/Main” scene 3. Enter Play mode 4. Press t... Read more
[Android] Touch input is not recognized when button is pressed in the Pl...
Reproduction steps: 1. Open the attached project “TouchProject” 2. Build and Run on Android 3. Touch the button on the screen ... Read more
Mouse position and mouse click input not recognized when rebinding is ac...
How to reproduce: 1. Open the project "IN_22606" 2. Enter the Play Mode 3. Press "Start" 4. Press "Cancel" or uncheck the check ... Read more
Keyboard input is not working in Play mode when using wildcard
Reproduction steps: # Open the attached project “WildCardRepro“ # Open the “Assets/Samples/SimpleDemo/SimpleDemo_UsingPlayerInpu... Read more
[New Input System] Gamepad bindings are not triggered if connecting the ...
Reproduction steps: # Open the attached “Input Test“ project # Open the “SampleScene” scene # Enter the Play Mode # Connect th... Read more
W (input to move forward) does not work
Steps to reproduce: 1. Open the “2D Racing Game” project 2. Build And Run in WebGL/Windows 3. Wait for the timer to end 4. Press... Read more
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